Houston, We May Have an XBox Problem
TarotRedhand
Member Posts: 1,481
According to what @TrentOster says (quoting himself from twitter) in the "Update on Xbox One Multiplayer for Neverwinter Nights: Enhanced Edition" thread, (if I am reading this right) it was necessary to change from OpenGL to DirectX for the XBox version of NwN. For those running persistent worlds using the new 3-part texture maps (diffuse, normal and specular) this may cause issues with the way their models look. This is because of the default way that OpenGL works versus the default way that DirectX works with regards to normal maps. Rather than me waffling on, take a look at this thread on the polycount forums. It is short, to the point and illustrated.
Hope this is of use.
TR
Hope this is of use.
TR
0
Comments
TR