Need help with editing 2da
ProductofVoid
Member Posts: 1
I have been using a 2da editor seems to work fine. Tried putting them into the ovr directory in my documents, also tried putting them in the ovr directory in steam folder of nwn.
I have played with scripting a bit. Put Francien Frabrics on steam workshop. (IG appearance changer. Heads, wings, helmets, shield). working on a few other ideas (socketed crafting system, disguise, and item affecting casting damage types). Will have to dig up my custom henchmen script later as well.
I have been trying to have assassin get Hide in plain sight at level 8, Arcane archers Dev critical at level 10.
Am I putting them in the wrong area? wrong editing tool?
Any help would be great, thanks.
I have played with scripting a bit. Put Francien Frabrics on steam workshop. (IG appearance changer. Heads, wings, helmets, shield). working on a few other ideas (socketed crafting system, disguise, and item affecting casting damage types). Will have to dig up my custom henchmen script later as well.
I have been trying to have assassin get Hide in plain sight at level 8, Arcane archers Dev critical at level 10.
Am I putting them in the wrong area? wrong editing tool?
Any help would be great, thanks.
0
Comments
To override a 2DA in a hak, use a top hak.
The "development" folder has top priority, but should only be used as a temporary measure during development.
When distributing mods to other players, "development" should not be used, and "override" should be avoided if possible, owing to the potential damage to custom modules (these folders impact all modules, not just the OC).
2DA files are plain text, so any text editor is fine.
If you want a dedicated 2da editor and you're on Windows Yata is really good and is maintained as the author is still around. If you instead want to use a Windows plain text editor you can't go far wrong with notepad++. Finally if you want to find and correct common 2da file errors as well as tidy their appearance (including fixing their line numbers) try this pair of tiny Windows utilities that I wrote.
TR
TR
I'm not sure if this would help, but I basically just copied the row for Defensive Roll from the rogue class 2da, entered that it should be selectable at level 18, and then copied the row for Epic Dodge from the rogue class 2da into the monk class .2da
Haha, I honestly must have missed this! Thanks for the tip. I'll give it a try later!
P.S sorry for taking over the thread
*EDIT* I have discovered that it has nothing to do with the entry of Defensive Roll. I deleted that row and tested to see if the crash would occur again, and it did. So it must be to do with the file itself. I downloaded them from the NWVault since NWN:EE doesn't come with the source.2da