Clubs Aren't So Bad
shylaman
Member Posts: 173
I am running a Dwarf Fighter/Thief who is dual wielding clubs. After all these years I have never used clubs much, but there is a nice club in EE and another one from a mod possibly. Anyhow, besides the effectiveness of it, my PC just looks bad ass hooded up as a dwarf and clobbering foes over the head. He is very effective and can backstab without swapping.
Anybody who has played the series for awhile knows you don't have to have uber everything to win. There may be more powerful alternatives, but clubs are powerful enough for me to be leading the party in kills. Looking forward to the poisoned club in BG2.
Anybody who has played the series for awhile knows you don't have to have uber everything to win. There may be more powerful alternatives, but clubs are powerful enough for me to be leading the party in kills. Looking forward to the poisoned club in BG2.
9
Comments
in bg 2 i have had a lot of play throughs were jaheira was wielding the blackblood club, that +3 acid damage is great against all those pesky trolls
In BG2, Gnasher, Blackblood and then Club of Detonation are very nice weapons
Captain Caveman
He'll also have a pip in Axes, because he'll need one to cut himself new clubs from nearby trees, chairs, tables...
I forgot limbs. Limbs make good blunt weapons, makes the enemy blind from the blood splattering in their eyes, and they flee in terror from the sheer madness of seeing a crazed dwarf running their way flailing their companion's legs or arms.
... Maybe I should stop playing violent videogames for a while...
Blackblood (purchasable in Trademeet after solving the quests) is a +3 club.
Bone Club (spellhold) is considered +3 against undeads, +2 otherwise.
But true, a very underrepresented category.