Attribute Question for container modding
Noloir
Member, Mobile Tester Posts: 380
In BGEE I noticed there"s alot of space I"d like to fill. For creatining containers what does the Launch Point X & Y variables represent? Having a tough time figuring it out.
0
Comments
Oh, I see! Strange, a majority of containers have launch point coordinates without having any traps assigned. Can container vertice dimemensions be copied and pasted from another map or will it just wind up in a wonky area unless each one is painstakingly mapped to it's own original coordinate?
AFAIK, according to my modding experience with classic engine, the further you set the Launch point coordinates, the slower the door (or the container) opens when it is not trapped. For a container without trap, you can set the same location values to Launch point.