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RE: Placeable Open/Close Animations Borked When Using Multiples of the Same Container

Firstly, I have submitted a bug report to Beamdog's Service Desk...

The open/close animations for placeables do not work correctly when multiple instances of the same placeable object are used and they use different Static/Has Inventory and Useable flags.

If the flags are the same for each placeable, the animations work correctly.

If you have one placeable set to "Static/Has Inventory" and another placeable of the same type set to "Static", the animations do not work.

If you have one placeable set to "Static/Has Inventory" and another placeable of the same type with no flags checked, the animations work.

The screenshot shows a partial lid mesh poking through the top of the chest lid (far left) when opened.

7vswr3f93u2g.jpg

I even tried adding a duplicate entry to placeables.2da, adding an entry for model plc_h07 (barrel) to see if the error was line dependent. The error is NOT. It appears to be dependent upon the specific model used. If you have two or more placeables that share the same model, even if on different 2da lines, the animations will NOT work.
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