Change appearance of helmet/armor/weapon/etc In-Game
jpsweeney94
Member Posts: 93
Hi All,
Is it possible to change the model/appearance of an item in-game through a dialogue or some other mechanism? Basically want to use "unique ability" on the helmet (or other item) to bring up a dialogue with 3-4 model/appearance choices for more player customization.
Can anyone point me in the right direction?
Thanks!
Is it possible to change the model/appearance of an item in-game through a dialogue or some other mechanism? Basically want to use "unique ability" on the helmet (or other item) to bring up a dialogue with 3-4 model/appearance choices for more player customization.
Can anyone point me in the right direction?
Thanks!
0
Comments
It's also available through steam workshop.
Awesome thanks! Will look into it in a bit. Hoping I can just pull certain pieces out of it? Like just the ability to change models and dye the armor. Not all that other stuff
What module are you trying to play?
returns TRUE. So either you're polymorphed or affected by one of the spells or one of the X2_L_DO_NOT_ALLOW_CRAFTSKILLS variables is TRUE.
PW i host
X2_L_DO_NOT_ALLOW_CRAFTSKILLS was my thought as well. I did find an instance in the onmoduleload script but i set it to false and still the same thing. Where else might this script/switch live? When searching in all script files in the mod "X2_L_DO_NOT_ALLOW_CRAFTSKILLS" only the one instance pops up.
Put the compiled script x2_im_polymorphd.ncs in the development folder. Perhaps this gives you some more information.
Also the CCOH version on steam is outdated (in case you're using that version). Better use the version from neverwintervault (https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/customize-character-override-hak-ccoh).
Side note: love that horses are so easy with this. Is there some way to make speed faster on the horse? and make it so you dismount entering indoor areas?
Horses are easy - when there are no horses and all the other more complex parts are left out . At the moment it's really only the visuals and I never had the intention to improve this into a real mount system. However I might add support for user-made OnMount, OnDismount, OnMounted, OnDismounted scripts so the user can allow/disallow mounting and provide bonuses or penalties (speed, skills,...).
Dismounting when entering indoor areas would always be up to the module builder to do. The required function is in mk_inc_horse.nss (included in the erf file).