Skip to content

Unable to use Nwsync or host a mod in NWN EE

I am unable to use Nwsync or host a mod in NWN EE.

The Nwsync fails after a minute or two of DLIng each and every time and no matter what I do I cannot have my server/mod show on Bream dog. I believe there may be an association between the two issues and by fixing one the other will be corrected as well.

I have made a ticket and sent the below information to Beamdog and Steam ten days ago. Steam was professional enough to get back to me within a couple hours, even if it was to only let me know that NWN EE was a third party game and nothing they could do to contact Breamdog. On the other hand Beamdog has never responded and the status is: Waiting for Support. Needless to say, I am less than impressed by Beamdog and will really question purchasing any games they do in the future.

So, I am hoping someone in the know can help me in the community. I have also contacted my provider and worked with the Tech’s on 3 occasions to make sure Port Forwarding was correct and they did a DMZ. They have assured me they were and even researched the ports and said I needed to contact Beamdog….. which as stated they have ignored. My problem is listed below.

(Since the original sent post below, I have also DL NWNEE from a different PC without GOG and turned off all firewalls and virus protection and it still did not work)

I have purchased Neverwinter Nights EE on both GOG and Steam. The first was from GOG and I have had it running for about a year and a half and most recently, in the past week have purchased it again from Steam. I only play online on a PW, however the Nwsync has never worked for me and I have to jump through hoops getting files sent to me with any server update. I also cannot run a local mod for others to join. It will not appear on the Beamdog Server List. I have also opened all of my ports that could find reference to online 5120-5300 6500, 667, 27900, 28900. I have also had players try to direct connect to me which has not worked and some have gotten “Direct Connect UDP Hole Punch Failed. I have also turned off my fire wall and virus protection, but still not work.

For some reason when I first DL NWNEE it put all the main files on my C drive (which is my operating drive) and put the remainder on my D (!Downloads, bin, data, lang, ovr, until and misc GOG files)
The paths are: C/Documents/Neverwinter Nights (ambient, database, development, dmvault, erf, hak, localvault, logs, modules, movies, music, nwsync, override, portraits, saves, screenshots, servervault, tempclient, tlk)
D/Games/GOG.com/Neverwinter Nights Enhanced Edition (!Downloads, bin, data, lang,ovr,util and Misc GOG files)
I have often wondered if this is the problem having the files separated. I recently purchased the game again in Steam. I DL the game, however even when running the NWN directly from Steam it uses the my GOG settings. All local characters are available and my DM Avatars for the PW I DM on, modules custom portraits etc. I never linked the two it just automatically happened. When I started the Steam NWN they were there. I would think they should be two separate games and IDs?

(I am running Windows 10 and also have Neverwinter Diamond installed on the PC)

The Steam directories are: C/Program Files(86)/Steam D/SteamLibrary/steamapps/common/Neverwinter Nights (bin, data, lang, ovr util steam_appid)

Any help in straightening this out, I would be very grateful. I would like to be able to Sync the game for updates and be able to Host a Mod.

Thank you in advance,

Comments

  • WilliamDracoWilliamDraco Member Posts: 175
    I can't help with the connection issues, but I will clear up the directory issues.

    In NWN-non-EE, all files were put into a single directory.
    In NWN:EE, the install follows the proper approach of dividing the files between install/game files (those found in either the steamlibrary or gog.com) and the user files (those found in your documents folder).

    In 99% of cases, you should never touch the game files. Only the user files are intended to be touched. And, because every EE version of NWN (Steam, Gog, or beamdog client) by-default uses the same user files, that is why you are seeing everything linked. Separate game installations pulling from the same settings and custom-content folders.
  • WolfPaw99WolfPaw99 Member Posts: 11
    Thank you. That is one down and answered. It is appreciated.
  • WolfPaw99WolfPaw99 Member Posts: 11
    Now... if only the Hosting and Nwsync could be figured out....
  • RifkinRifkin Member Posts: 143
    Can you show us what your nwn.ini looks like? Should have some sections for NWSYNC in there, might be worth ensuring those are pointing to the right locations
  • WolfPaw99WolfPaw99 Member Posts: 11
    Thanks for any help. I have tried everything to DL through NWsync and Host a mod, nothing has worked. Here is the NWN.ini file

    [Alias]
    HD0=C:\Users\Chris\Documents\Neverwinter Nights
    MODULES=C:\Users\Chris\Documents\Neverwinter Nights\modules
    SAVES=C:\Users\Chris\Documents\Neverwinter Nights\saves
    OVERRIDE=C:\Users\Chris\Documents\Neverwinter Nights\override
    HAK=C:\Users\Chris\Documents\Neverwinter Nights\hak
    SCREENSHOTS=C:\Users\Chris\Documents\Neverwinter Nights\screenshots
    CURRENTGAME=C:\Users\Chris\Documents\Neverwinter Nights\currentgame
    LOGS=C:\Users\Chris\Documents\Neverwinter Nights\logs
    TEMP=C:\Users\Chris\Documents\Neverwinter Nights\temp
    TEMPCLIENT=C:\Users\Chris\Documents\Neverwinter Nights\tempclient
    LOCALVAULT=C:\Users\Chris\Documents\Neverwinter Nights\localvault
    DMVAULT=C:\Users\Chris\Documents\Neverwinter Nights\dmvault
    SERVERVAULT=C:\Users\Chris\Documents\Neverwinter Nights\servervault
    DATABASE=C:\Users\Chris\Documents\Neverwinter Nights\database
    PORTRAITS=C:\Users\Chris\Documents\Neverwinter Nights\portraits
    AMBIENT=C:\Users\Chris\Documents\Neverwinter Nights\ambient
    MOVIES=C:\Users\Chris\Documents\Neverwinter Nights\movies
    MUSIC=C:\Users\Chris\Documents\Neverwinter Nights\music
    TLK=C:\Users\Chris\Documents\Neverwinter Nights\tlk
    PATCH=C:\Users\Chris\Documents\Neverwinter Nights\patch
    OLDSERVERVAULT=C:\Users\Chris\Documents\Neverwinter Nights\oldservervault
    NWSYNC=C:\Users\Chris\Documents\Neverwinter Nights\nwsync
    DEVELOPMENT=C:\Users\Chris\Documents\Neverwinter Nights\development
    MODELCOMPILER=C:\Users\Chris\Documents\Neverwinter Nights\modelcompiler
    SOURCEOVERRIDE=..\libsource\exobase\\..\..\\gamedata\latest-resource-override
    [Display Options]
    Borderless=0
    FullScreenDesktopMode=0
    FullScreen=1
    glFinishBeforeFBO=0
    TexturePack=3
    UseLargeFont=0
    Width=1920
    Height=1080
    BitsPerPixels=32
    RefreshRate=60
    [Video Options]
    SetUIScale=1
    NumDynamicLights=8
    Enable HardwareMouse=1
    AntiAliasing Mode=1
    Enable VSync=0
    ShinyWater=0
    NumShadowCastingLights=3
    EnableVisualEffectsHigh=1
    Enable Truform=0
    Enable AnisotropicFiltering=0
    CreatureWindSetting=0
    EnableGrass=0
    EnableFastGrass=1
    Grass Far Render Distance=900.0
    MaxTextureMemory=2000
    Enable FBEffect Ambient Occlusion=1
    Enable FBEffect High Contrast=1
    Enable FBEffect Vibrance=1
    Enable FBEffect Depth of Field=0
    Enable FBEffect Sharpen=0
    FBEffect Gamma=1.3
    EnableSkyboxes=0
    VideoQualitySetting=2
    EnableEnvironmentShadows=1
    CreatureShadowDetail=1
    Enable TextureAnimations=1
    Enable CreatureEnvironmentMapping=1
    [Sound Options]
    DisableSound=0
    Main Menu Music Theme=mus_theme_main
    Environment Effects=0
    Music Volume=0.00
    Voice Volume=0.75
    SoundFX Volume=0.70
    Speaker Type=0
    3D Provider=
    2D3D Bias=1.00
    [HTTP]
    Max Concurrent Connections=20
    [NWSync]
    CompressionProvider=zstd
    SQLite Shard Count=31
  • WolfPaw99WolfPaw99 Member Posts: 11
    Yes, I have even turned all firewalls off and my virus protection to test. I have all ports forwarded that I could find online saying that they should be and a tech from my provider set a DMZ. Still does not work. The only thing I have not done is set a Static IP address, which I am researching the correct way to do now. However, my understanding is this would not matter until someone tried to log in at a later date, that it could possibly change, but an original log in should still work. However, nothing works and it is very frustrating because years ago I use to host games all the time without an issue in 1.69 and there wasn’t a Nwsync.
  • WolfPaw99WolfPaw99 Member Posts: 11
    Anytime I try to use Nwsync I get a failed and timed out error after the first small DL from every server when I start to DL their content.
Sign In or Register to comment.