Best p&p mods
CharlestonianTemplar
Member Posts: 855
in BG:EE Mods
Morning everyone.
As I reinstall before beginning play again, I wonder. What are the best BGEE and BGEE2 p&p mods? I'm an old school AD&D 1st player from the late 70s/early 80s and I like Baldur's Gate best when it is as close to that as possible, whether it be classes, skills, races, item, weapons, armor and the like. For example, generally if a mod item says, IAW p&p rules or similar, I install that feature.
I always use aTweaks and Rogue Rebalancing and recently found that @Raduziel has build his Deities of Faerun in that mold. Are there others that I am not thinking of?
CT
As I reinstall before beginning play again, I wonder. What are the best BGEE and BGEE2 p&p mods? I'm an old school AD&D 1st player from the late 70s/early 80s and I like Baldur's Gate best when it is as close to that as possible, whether it be classes, skills, races, item, weapons, armor and the like. For example, generally if a mod item says, IAW p&p rules or similar, I install that feature.
I always use aTweaks and Rogue Rebalancing and recently found that @Raduziel has build his Deities of Faerun in that mold. Are there others that I am not thinking of?
CT
1
Comments
Great feedback. Thanks for taking the time to spell everything out like this.
For my part an an expert on 1st Edition AD&D but I'm trying now to learn about 2nd Edition to expand my knowledge - and preferences. AD&D 2nd coincided with the release of Forgotten Realms, so makes sense.
Thanks again for always answering my questions. I enjoy learning more about this super game. Wish I knew how to help you build kits and mods. I think that would be fun. CT
And these are two mini mods that bring certain individual aspects of the game closer to p&p:
- P&P Celestials,
- P&P Free Action.
Iirc the shorty races couldn’t progress above level 9-20 in classic ad&d (race and classes differed). Seeing how the BG games failed to implement that, the shorty races where boosted significantly and the gap between humans and demi humans where widened - on the power ranking at least. Especially with the level cap removed.
The Scales of balance mod (successfully imho) tries to mitigate the power gap between the races by nerfing the shorty saving throw significantly. And a bunch of other things on top of that.
http://www.shsforums.net/forum/79-rogue-rebalancing/
Liberties are taken but they simulate 2e herbalism as it might be used by bounty hunters petty well.
Edit: also, I think a tweaks has a lot of pnp tweaks:
http://www.shsforums.net/forum/598-atweaks/
Yes, those are both very good, and indispensable to my games. Thanks for the feedback.