Skip to content

Footsteps not firing properly in windowed modes smaller than full screen.

While I was working on my wavey water shader, I noticed that if I was not in full screen mode, footstep emission (fx_step_splash.mdl) is delayed or non-existent. I was building in 8193.5 when I first noticed this. I figured it was just my machine, but then Dafena showed me screenshots and it's not just my machine. The effect (or lack thereof) persists to 8193.7 currently.

When footsteps do fire, they appear to fire delayed, and so their emitted position is offset in time from when the player has moved across a surface.

I tested compiled and ascii models and it is the same for both.

Anybody else noticed this? If so, is this an engine thing, or an effect bottleneck due to my lame slow Dell laptop?
Sign In or Register to comment.