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Alternate Combat Animations Pack

I installed Alternate Combat Animations Pack (ACP v4.0) using userpatch.ini method, testing the demo module one can clearly see that NPCs are using different combat styles.

When playing other mods I’m the only character using the animation styles, there is a way to make NPCs use the animations too.



  • AncarionAncarion Member Posts: 152
    The ACP uses custom phenotypes, so what you're asking is not an easy thing to do. Normally, a module would need to be designed with these animations in mind. You could write a new spawn script that checks for creature appearance, and then perhaps character class to determine which phenotype to switch to, but even this might not always give the results you want. I might suggest starting off a bit less ambitiously with a few facelift haks or the like, and then taking on some more modest projects to gain more proficiency in customizing the game.

  • castagnopoliscastagnopolis Member Posts: 6
    Thanks for all the answers, at this point, is more than clear.
    it has been more than 10 years without playing or modding NWN, so I"m really outdated and I forgot almost everything but it is coming back.


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