Multiplayer - brother's session gets terminated every time we change screens.

Hi, we started playing today (we were in the Friendly Arm Inn) and had a strange issue where every time we moved to a new screen the game would stall fora bout 10 seconds (longer than the usual loading time) and then when the new screen had loaded it would say that he had disconnected. On his end it said that the session was terminated, but on my end the game seemed to continue on fine.
He had to reconnect from the main menu every single time we changed screen.
Some info:
Any ideas what this is about?
Is there any max-latency that the client will boot players at? If a computer is taking longer to load a new map section could that result in an auto-kick?
He had to reconnect from the main menu every single time we changed screen.
Some info:
- We are using Hamachi because we never got the game client to work. Hamachi settings are unchanged on my end from previous play attempts. Fresh install of BG, Steam and Hamachi on his end.
- He does have a new computer, but it is accessing the same network as before and no other settings have been changed.
- We did have occasional occurrences of this before, but nothing like today.
- Starting a multi-player game without any other players seems to stop this problem completely. So it could be something to do with transferring of data between clients when changing screens...but why would that trigger a player to drop?
Any ideas what this is about?
Is there any max-latency that the client will boot players at? If a computer is taking longer to load a new map section could that result in an auto-kick?
Post edited by BGMatt on
1
Comments
We're both using Beamdog client games with the same v2.5.17.0 version and it's around the same area as you're describing. We move from the Friendly Arm Inn to the farm location to the north and I get terminated but my friend, who hosts, has no issue. The same thing happened when he tried to quick save, and when we try to travel back from the farm to the Friendly Arm, or from the farm to the bridge to Baldur's Gate.
Out of interest, try having everyone running it in windowed mode...we did that today. It would seem like an unusual fix, but it's the only thing that I can think of that we have changed.