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12.50 HR Base Release

ShadowMShadowM Member Posts: 573
edited March 2020 in General Discussions NWN:EE
12.50A Latest Update
* Updated petrify so you have the option to die or wait for help in multi-player or die in single player.
* Updated Companion Control feat description to explain it use.
* Updated Summon nature's ally 1 to wolf and match book creature stats.
* Added Slyvan bonus language for druids and updated druid class feat info to match.
* Updated All animal companions / Familiars to level 20. Still need update any special abilities and Improved familars.
* Updated standard torches to 1/1 durability.
* Fixed an issue where pc clerics were not getting their domain feats.
* Added custom function //Get the Row of the deity of target in hr_deities.2da. int HR_GetDeityRow(object oPC)
* Moved SetCreatureFlag(OBJECT_SELF,CREATURE_VAR_RANDOMIZE_NAME,TRUE); to 0 preset and moved "x3_name_gen" down lower. Also add a section to explain the naming system (in system section), what scripts are used so you can make your own changes.
* Added Detect Evil scripting information under systems.
* Deleted some legacy downloads.
* Updated pdf.


CUSTOM CONTENT
* Added Augment Summoning feat.
* Added Detect Evil Spell-ability for Paladin.
* Renamed Cs_SpellFeat1.69 hak to HR_SpellFeat.
* Updated hr_deities.2da with new column Holysymboltag for if you want to check for holy symbol for turning undead (no scripting system in place as yet).
* Updated .2da related to latest stable 8193.9 (classes.2da, racialtypes.2da, ruleset.2da, baseitems.2da)
* Added ruleset.2da
* Ruleset change / Removed the bonus AC from tumble (not in 3.5) updated skill information to match.
* Ruleset change / Removed the S.T. Bonus from Spell craft (not in 3.5) updated skill information to match.
* Ruleset change / Fixed the max distance for ranged sneak attack because it was set to min. distance range causing it not to fire when it should.
* Ruleset change / Up the distance of range attack so there less of attack penalty.
* Ruleset change / lowered the extra turn feat down to 4 from 6 and removed scripting that was adjusting it.
* Ruleset change / CHARGEN_BASE_ABILITY_MIN_PRIMARY row to 8 to temporary fix for str lowering bug.
* Updated extra smite feat requirement to match 3.5 rule.
* Updated classes.2da and cls_spgn_rang.2da to give Ranger ability to cast spell at 3.5 D&D level and get their animal companion at the 3.5 level (these were hardcoded before 8193.9 patch)
* Updated classes.2da removing domain from clerics, because I'm scripting with a custom deity system. Removed placeholders from domain.2da. This will allow me to now use the domain.2da to point to the spells use and run them through the spell router in next update. If BD ever gives us a SetDomain function and / or an alternate deity interface change then it would really help streamline all this. Added back in luck,law,chaos domain into domain.2da. This allows for flexibility to switch back and forth between custom system or new system or go back to standard system with some .2da changes.
* Moved OFH hak into HR_ITEMS hak.
* Added HR BASE / Religious palette category to custom items and custom placables
* Added 19 Deity cloaks and Torch(holy symbols) from the player handbook.
These are the deities.
Boccob, Correllon, Ehlonna, Erythnul, Fharlanghn, Garl Glittergold, Gruumsh, Heironeous, Hextor, Kord, Moradin, Nerull, Obad-hai, Olidammara Pelor, St. Cuthbert, Vecna, Wee Jas and Yondalla.
* Added 19 large deity altars (same deity as mentioned above).
* Added 19 medium deity altars (same deity as mentioned above).
* Added 19 deity banners (same deity as mentioned above).
* Added override version of Bedroll, Candlebra, Table, bench, chair and stool placables from BD graphic sample and clean up some issue with them like texture issues and missing bottom mesh.
Added 5 statues extracted from the tileset, 1 wall mount stone shield,1 stone cauldron and 3 Pedastals / altars into placables.
* Added override version of standard chicken model and two variants with Zwerkules version, fix missing bottom of feet. Added portraits for the two variants. (he has also fixed the feet now)
* Added override variant Aribeth model, Aribeth evil model with legs(no dress) and armor and mounted versions with portraits.
* Added open face book items / placables from NWN2 / thegeorge modified pages to have more vertices and added 10 variants.
* Added (WIP) Stone giant, just need shadows and spec/normal mapping.
* Fixed slime placables not looking the same with static vs non-static.

** Note on Custom content, most textures are in .tga at the moment for testing/compatiblity, this explains the size. Will switch to DDS nwn or DDS standard files in later update. This will shrink the size.
LINK


Sorry, medium altars are not shown in the video and it not showing that all asset complete, but they are complete.
https://www.youtube.com/watch?v=_i9Pwx7INCg
https://www.youtube.com/watch?v=8n9eca6YRKg
Post edited by ShadowM on
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