An all-new story and turn-based tactical combat experience in the XCOM universe where you get to command a set of human and alien heroes in a new campaign. It would be a stand-alone game and It launches on April 24, 2020.
The new heroes and their abilities are unique, in the fashion of other tactical games like Mutant Year Zero.
For the record, the game development started over 5 months ago, far behind the COVID strike
Five years after the events of XCOM 2, humanity has driven back the Overlords and reclaimed Earth. Now humans and former alien soldiers work and live together as they strive to forge a civilization of cooperation and coexistence.
City 31, the setting for XCOM: Chimera Squad, has become a model of peace in the post-invasion world; however, not all who dwell here support interspecies alliance. Enter Chimera Squad, an elite force of human and alien agents who must work together to identify and thwart the hidden threats that seek to upend this fragile peace in City 31.
Each agent in Chimera Squad has their own story, unique set of skills and motivations driving them, all of which you’ll learn in XCOM: Chimera Squad as you uncover conspiracies, breach enemy strongholds and work to keep City 31 from descending into chaos. The future of City 31 depends on you.
Unique Alien and Human Agents: Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull.
Specialized and Complementary Classes: Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition.
Re-Envisioned Tactical Combat: Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable.
Breach Mode: Shape the battlefield to your advantage with a new combat phase that injects your squad right into action. Strategically assign your agents to different entry points and coordinate their assault with a range of Breach-specific skills.
Interleaved Turns: An automatic initiative system slots individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next—and what unit is at the greatest risk when they do.
Suspenseful Strategy Layer: Outside of combat, manage the operations of a high-tech HQ, where you must prioritize competing tasks, investigations, and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.