FXAA should be off!
SilverFoxy
Member Posts: 3
Just wanted to say that i had problem with the whole game being blurry and all. I turned off FXAA in my nvidia control panel and it became awesome.
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Been puzzling over this since yesterday, I'll give it a shot when I get home.
I'm surprised this issue doesn't affect other games. FXAA is a shader based post-process, it treats EVERYTHING on the screen the same, whether it's text, rasterized bitmaps, or polygon edges (the later being the only thing that needs anti-aliasing); morphological AA has the same problem.
Really the only novel form of new AA I have seen at the driver level is edge-detection based AA, which selectively increases the number of MSAA / SSAA samples on polygon edges.
Long story short, it's probably a good idea not to use driver-level FXAA or MLAA at all except for a select few games where it does not affect the user interface. Games that use FXAA usually run it as a separate post-pass, on everything BUT the user interface - but when the driver does FXAA it has no choice but to apply it to everything.