GetItemPropertyByTag(object oItem, string sTag);
NeverwinterWights
Member Posts: 339
Just a little something many of you probably already discovered but figured I'd share because I always wanted an easy way to remove item properties or effects. Now with being able to give tags to item properties and effects you can use the new TagItemProperty(); or TagEffect(); function in conjunction with a "home brew" function to easily remove item properties or effects and not have to add cycles/loops so much or worry about duplicate types or creators. The function I came up with for item properties:
And then in your main you can just do something like:
Can also do the same thing with tagging effects. Anyway hope it helps someone.
itemproperty GetItemPropertyByTag(object oItem, string sTag, int nNth = 1) { itemproperty ipNull; int nNthCheck; itemproperty ipProperty = GetFirstItemProperty(oItem); while (GetIsItemPropertyValid(ipProperty)) { if (GetItemPropertyTag(ipProperty) == sTag) { nNthCheck++; if (nNth == nNthCheck) return ipProperty; } ipProperty = GetNextItemProperty(oItem); } return ipNull; }
And then in your main you can just do something like:
itemproperty ipRemove = GetItemPropertyByTag(oSkin, "PC_ZOMBIE_WALK"); RemoveItemProperty(oSkin, ipRemove);
Can also do the same thing with tagging effects. Anyway hope it helps someone.
Post edited by NeverwinterWights on
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