GetItemPropertyByTag(object oItem, string sTag);
NeverwinterWights
Member Posts: 340
Just a little something many of you probably already discovered but figured I'd share because I always wanted an easy way to remove item properties or effects. Now with being able to give tags to item properties and effects you can use the new TagItemProperty(); or TagEffect(); function in conjunction with a "home brew" function to easily remove item properties or effects and not have to add cycles/loops so much or worry about duplicate types or creators. The function I came up with for item properties:
And then in your main you can just do something like:
Can also do the same thing with tagging effects. Anyway hope it helps someone.
itemproperty GetItemPropertyByTag(object oItem, string sTag, int nNth = 1)
{
itemproperty ipNull;
int nNthCheck;
itemproperty ipProperty = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ipProperty))
{
if (GetItemPropertyTag(ipProperty) == sTag)
{
nNthCheck++;
if (nNth == nNthCheck) return ipProperty;
}
ipProperty = GetNextItemProperty(oItem);
}
return ipNull;
}
And then in your main you can just do something like:
itemproperty ipRemove = GetItemPropertyByTag(oSkin, "PC_ZOMBIE_WALK"); RemoveItemProperty(oSkin, ipRemove);
Can also do the same thing with tagging effects. Anyway hope it helps someone.
Post edited by NeverwinterWights on
1