CreateItemOnObject Issues
jimnj
Member Posts: 1
Hello, hoping for some help. Thanks in advance.
Here is the code I am working with, it drops loot when a monster dies.
So it works. The issue is, that I have to use the items tag. When I look this function up, it says it needs to be the resref (blueprint).
Another issue I am having, is I made a key called "crypt key". The item tag is "it_cryptkey" and the resref is "cryptkey". If i try to add this item into my local variable as a string called "loottag_01" it will not drop. I tried using the resref and the tag. I am at a loss. I tried making other items using the item wizard and none of my "custom" items will drop.
Any help would be appreciated.
Thanks,
Here is the code I am working with, it drops loot when a monster dies.
int nL1 = GetLocalInt(OBJECT_SELF, "roll_01"); string sL1 = GetLocalString(OBJECT_SELF,"loottag_01"); int roll_1 = d100(); if (roll_1<=nL1) { CreateItemOnObject(sL1, OBJECT_SELF); }
So it works. The issue is, that I have to use the items tag. When I look this function up, it says it needs to be the resref (blueprint).
Another issue I am having, is I made a key called "crypt key". The item tag is "it_cryptkey" and the resref is "cryptkey". If i try to add this item into my local variable as a string called "loottag_01" it will not drop. I tried using the resref and the tag. I am at a loss. I tried making other items using the item wizard and none of my "custom" items will drop.
Any help would be appreciated.
Thanks,
0
Comments
Check that the local variable is set (a common error is to enter a local variable but not use the Add button).
Check that the value is identical to the resref.