[v1.01] Karihi, a fire genasi pyromancer NPC for IWD:EE
TheArtisan
Member Posts: 3,277
She can be found in Easthaven, outside the Snowdrift Inn... shivering and complaining about the winter wind.
Race: Fire Genasi
Class: Pyromancer (Mage)
Alignment: Chaotic Neutral
Strength: 10
Dexterity: 18
Constitution: 16
Intelligence: 19
Wisdom: 13
Charisma: 13
Mod includes:
- One new party member for IWD:EE with a custom mage kit
- Friendship and Romance
- One small encounter
- The opportunity for a mage PC to learn a few pyromancy spells
If one installs the Crossmod Banter Pack for IWD:EE, these two NPCs will banter with each other, along with Dendjelion, Dusky, Ina, Oak-Maw, Tipps and Urchin by Lava Del'Vortel, as well as the Icewind Dale NPCs by Kulyok.
Post edited by TheArtisan on
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for the attack (ex: magic missile has the red missiles fly at the enemy) except for the flames that appear when an enemy is hit.
I also have the "More Style for Mages" mod installed, and the staves provided by that mod also lack the ranged animation. I was just curious if by installing these two mods together I caused an issue.
Thank you for the excellent modding work!
That does seem likely
Hearing NPCs comment on the journey, having their own vested interests, and providing party banter really makes the IWD experience feel fresh. I held back on Karihi and Minerva on my evil-aligned playthrough, so I can't comment on their integration there, but they both fit perfectly in my good-aligned party.
Some spoilers below:
Karihi is wonderful! Her character growth through the game - using her knowledge and skills for survival rather than simply gaining power, adapting to her new lifestyle as an adventurer, learning her name and the history about her family - felt incredibly rewarding.
I ended up romancing Karihi and her comment about using her powers in the future to help them reach greater heights, or to settle down somewhere quiet if that's what they both felt inclined to do, eloquently spoke of her personal growth - and like a fitting conclusion to the romance.
Her banters at the tavern were perfectly timed to break the usual get new quest- then head out structure of IWD. Dusky had something similar, I believe, and I really loved the inclusion in BOTH mods.
Moving on...
Minerva's adventurous spirit was a perfect fit for this game. Her introduction on the roof had me chuckling and, throughout the game, I loved her interjections and the sense that they were growing closer as adventuring companions and friends. Ex. the conversation at the inn where she cooked and the morning-after reactions from the party following it.
Not only did it expand my appreciation of Minerva as a character, but it also showed the bonds of friendship forming rather than simply implying or saying it happened off-screen.
I was pleasantly caught off-guard when Minerva mentioned being married (and having a child) before leaving to explore the world. It's not an angle often explored in NPC mods - despite being a realistic, relatable situation. It's a gutsy decision to make and I can't help but approve.
I admit I was tempted to explore Minerva's romance but withheld simply because I was already invested in finishing Karihi's. But I'll definitely take Minerva along on another playthrough and fully intended on romancing her then.
TL;DR with no spoilers: Both companions are well-written and added to the game experience in unique but fitting ways.
Having played with some of Aion's BG mods (Sirene, Drake and Aura) before - all of which I enjoyed - I feel compelled to say that I think Aion is expanding his range and every new mod seems to build on those strengths. Whatever new NPC mods he releases, if any, will surely find themselves on my playlist at some point.
I did come across a couple bugs though.
-In the puzzle room, Minerva’s “Well some of these” dialogue came up with a “no valid response” option to reply with.
-I was also using Golem Construction and the Djinni Companion mod. After constructing my first golem late in the game, I had to rebuild Minerva’s construct when it got destroyed. Oddly the construct seemed to get stuck on the construction animation. So it kind of looked like it was having a seizure. I’m guessing it was all the extra companions interfering with each other in some way.
-Finally, during the Roth “Aaaaggghhh” cutscene, the game would freeze. The other options worked, so I got around it.
I’m looking forward to the other NPC’s you’re working on, keep up the amazing work.
I especially liked:
Looking forward to the other NPCs when they become available!
THANK YOU FOR HER!!!
She's amazing early game, when a good hit from her staff can OHKO most mooks, and though she's squishy, once I take care of the archers, and have my cleric engage the melee mooks, she's AMAZING.
Also, thank you for the RANGED staff!!! It's so great to have a halfway decent missile weapon for a wizard
As far as the character is concerned, I think she's really well written - she's got plenty of interesting dialogues, banters and interjections. Gameplaywise, she's one competent mage and the spells she gains each level will help tremendously (especially on HoW).
* During her cutscene in Marketh's Palace I encountered a strange bug - for some strange reason the cutscene couldn't end so I was forced to quit the game. Although I'm pretty sure the bug is caused by my current installation, I thought I'd share anyways.
* It would be amazing to see more IWD NPCs coming from you, AionZ, as they really improve IWD experience.
Cheers!
I encounter a bug during the cutscene with Roth, same as the one reported by @super_norq previously.
----
I think I solved it myself. I searched for Roth with Nearinfinity, then I opened C0KSERV.dlg, and I had a hunch that Action 1 is related to my problem, did some experiments, eventually found out that there is StartCutSceneMode() but nothing looks like quit cutscene mode, so I google and found something called EndCutSceneMode() ...
After that I modified Action 1 to the following:
StartCutSceneMode()
CutSceneId("C0KARIHI")
Wait(1)
ForceSpellRES("C0PY009","C0KSERV")
ActionOverride("C0KSERV",DisplayStringHead(Myself,55658))
Kill("C0KSERV")
EndCutSceneMode()
StartDialogNoSet(Player1)
After that the cutscene ended normally, and the following dialogue appeared when I talked to Karihi:
—-
No problem so far after modifying the file, close to end game now.
I rarely do this.. participating in a thread.. but here it goes. I installed the game. The enhanced edition. I downloaded the mod, enthused by all these beautiful comments. Tried to install it.. Couldn't. Errors, you see. So, either i am doing something wrong, which is the most likely scenario but i thought the installation was simple, therefore what in Zeus glorious beard happened.. or the file is faulty. Can anyone please help? Step by step i:
1)unrared
2)placed the three elements in the installation directory
3)run it. ERROR.
The same goes for Minerva mod, too..
Most probably the files are not in the correct location.
KarihiNPC folder, .gitatributes and the Setup-Karihi NPC.exe should be put in the same location with the icewind.exe file.
You may also show some screenshots of the error.
Want to make sure mods work correctly? Update your game.
Not sure what the problem you're having could be? Unpacking the files into the main IWDEE directory and running the .exe file results in a clean installation,. I've just run it myself and the install went through successfully, same thing with Minerva. It's quite likely that something else in your directory is creating the problem. Could very well be the outdated version, as Lava indicated. However, I can assure you that the fault in this matter does not rest with the mod.
Same problem here... It's a shame AionZ lost some interest on IWD mods (he said they would take a backseat on one of his coments). Just hoping he works on this awesome mod again to fully appreciate it.
I love this character and would love to recommend it but its a lot to tell people to fix themselves rather than just downloading a file and throwing it into override.
The fix worked, thx in 2024!