Two-weapon style berserker or Single-weapon style berserker ?
Soido
Member Posts: 338
I want to try the berserker but I have doubts if it is worth to spend points in dual-wielding (also known as two-weapon style). What about one-handed berserker (without a shield just single-weapon style) ? Because the berserk bonus does not apply to the secondary hand, only to the primary hand, correct ? Also the weapon mastery too applies only to the main hand. And also by not going the dual-wield route I will save 3 points which can dedicate to another weapon, possibly can spend one point to single-handed for the 19-20 critical primarily. But no more than one point there because +1 extra AC not worth.
So which is better, two-weapon style berserker or single-weapon style berserker ?
And also, can I go wrong with maces as one of the weapon masteries ? Because I want to get the Stupifier for solo up to 32 000 XP, but once I get to this mark I will recruit a party.
So which is better, two-weapon style berserker or single-weapon style berserker ?
And also, can I go wrong with maces as one of the weapon masteries ? Because I want to get the Stupifier for solo up to 32 000 XP, but once I get to this mark I will recruit a party.
0
Comments
Dual-wielding is extremely strong later on in BG2, but it suffers in BG1 - because AC tanking is more viable, because THAC0 penalties hurt more at low levels, and because you won't get weapons with useful passive abilities for the off hand. Then again, archery is king in BG1, and the berserker isn't good at that.
If you're going to go with a single one-handed weapon on your warrior, use a shield. Single-weapon style is only really worth it if you're restricted to bucklers or less.
If you're dual-wielding in BG1 as a fighter, you're going to invest maximum points in your weapon of choice and two dots in dual-wielding. That leaves nothing left over for any other proficiencies; you won't even start on them until level 12 or 15, well into BG2. Well, OK, you might consider putting the level 6 dot as the third for two-weapon style instead of the fourth for your weapon.
So, then, maces... there are only two maces better than a generic +1 in BGEE. There's the Stupefier with its stun chance, and there's a +2 deep in Durlag's Tower. For most of the game, you'll be wielding Stupefier main-hand and a generic +1 off-hand. It's not something you're likely to have much competition for, at least; among recruitable NPCs, only Minsc and Viconia start with any proficiency.
Most weapon classes have one or two weapons better than a basic +1; the EE did a lot to smooth them out so there aren't really any dud choices. Well, OK, katanas are a dud in BG1; the only magical katana in the game is a single generic +1.
Firstly: If you intend to play through the whole saga there are different endgame weapon scenarios that you need to look at for both SoA and ToB, which might require that you have a slightly sub-par character for BG.
Secondly, if your character is going to be your tank then you definitely need to go one-handed with shield for BG (imo).