Any error proof methods to beat Drizzt early levels ? (SOLVED)
Soido
Member Posts: 338
As far as I understand Drizzt is endgame foe and extremely hard early on. Even kiting doesn't help due to his very high AC.
Isn't there any other way using high end magic scrolls, or some special potions, like firebombs or something, or high end wands which I could buy from the mage in Beregost early on ?
Maybe I can throw AOE bombs or spells at him while he is engaged with the gnolls ?
Or if I can somehow poison him then I can kite him around, poison again rinse repeat ?
I am looking in Thalantyr's inventory that he sells 3 explosion potions for 6D6 damage, so max damage if lucky is 108. Drizzt has 92 HP so they potentially can kills him. Problem is the potions allow reflex save for half-damage. And I think he has 98% magic resistance !!?
Isn't there any other way using high end magic scrolls, or some special potions, like firebombs or something, or high end wands which I could buy from the mage in Beregost early on ?
Maybe I can throw AOE bombs or spells at him while he is engaged with the gnolls ?
Or if I can somehow poison him then I can kite him around, poison again rinse repeat ?
I am looking in Thalantyr's inventory that he sells 3 explosion potions for 6D6 damage, so max damage if lucky is 108. Drizzt has 92 HP so they potentially can kills him. Problem is the potions allow reflex save for half-damage. And I think he has 98% magic resistance !!?
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Another legit method I saw is with Otiluke's Resilient Sphere on one aggro character and another mage casting a bunch of flame arrow scrolls. But..again..Otiluke's spell is level 4 spell, late game stuff and requires many flame arrows.
So I have given up killing Drizzt. Mission impossible, but he is not mandatory and it is okay role-playing to leave him be.
Exploding arrows in any quantity are only found in Baldur's Gate, i.e. relatively late in the game. By that stage Drizzt can be attacked much more directly than through relying on criticals and weight of shot. For instance, a level 8 fighter using potions of mind focusing & power and an oil of speed and shooting arrows of piercing from a magic bow will hit him pretty easily (even before you consider potential spell buffs like chant, bless etc if you're using a party).
so to save time, here is the way you need to do it;
first, whoever is going toe to toe with this guys needs some insane AC vs slashing weapons
drizzt wears boots of speed, so unless you are a barbarian with haste/boots of speed or another character with haste and boots of speed you will not be able to out run him
so AC, you can buy some potions of mind focusing at the friendly arm temple ( they give +3 stackable DEX and lasts 12 hours ) so whoever is going toe to toe, make sure you pump that DEX up to 24 for the max AC bonus from DEX and a potion of defense or invulnerability ( defense is actually better ) to get your AC down more
drizzt's thac0 is -4 main, -2 off hand, so you need to get that AC down low as possible, using full plate mail, golden girdle, ring of pro +2, cloak of balduran, helm of balduran, large shield +2, claw of kazgaroth ( this is the best combo, if you don't quite have the above items, then do the best with what you have )
but you especially want to use; full plate mail, golden girdle and have improved invisibility cast upon that character, just the AC modifiers alone will give drizzt a -11 penalty to hit, and he can do damage quickly if he hits with his 4.5 APR
also spells like defensive harmony or abilities like enrage ( not barbarian rage ) or defensive stance or skald's song help tremendously here if you have them
*you can also gives the potions of mind focusing to your ranged crew to help their chance on hitting him if it makes sense;
speaking about hitting him, here is what you need to know about his AC;
-18 vs slashing weapons
-16 vs missile/piercing weapons
-14 vs crushing weapons
so lets translate this to make more sense, if you want to hit him with 19s or better ( not just nat 20s, here is what your thac0 will need to start at )
slashing weapons; 1
missile/piercing weapons; 3
crushing weapons; 5
so if you can't get your thac0 for the appropriate weapon down to that value or less, the fight is going to be potentially pointless
but here are some other things that can help you on hitting him;
potion of cloud giant STR ( i would say storm giant STR, but there are only 6 in the entire game, and thats IF you find them all but its up to you which one you want to use )
potion of heroism which gives a +2 thac0 bonus and some HP ( or if you are really crazy you could use a potion of power instead, but there are only 3 in the entire game so its up to you )
bless, chant, aid, haste are all great battle spells, but watch out for short durations and recast when need be
and you will want to use the gauntlets of weapon specialization for the to hit/to damage bonus ( and if you have a ranged character that can hit him, obviously give them the bracers of archery )
if you have class abilities like enrage, skald's bard song ect... use 'em up, whatever makes your AC better/ to hit better by all means do so
remember that drizzt also has 30 damage resistance against all physical damage, so you still want to hit him hard as possible
if you can, he is 100 % susceptible to thief traps, so if you can lay some of those down, that will help immensely
when i did this fight, i used a dwarven fighter/cleric that used a potion of cloud giant STR and draw upon holy might to hit 25 STR, and i used a potion of heroism and plus bless, i was using a crushing weapon ( obviously ) and i believe my thac0 was around 0
with haste and having some archer support ( i believe i also had coran on my team and his thac0 was also around 0 because of the longbow of marksmanship and some potions of mind focusing ) and he went down in a few rounds
plus, while you are attacking drizzt ( with your melee guy and any ranged character that can hit him ) have everyone else equip the most powerful ranged weapon they can as well ( starting with composite longbow, longbow, shortbow, heavy crossbow, light crossbow, sling - of if they have no STR bonus; dart ) even if those other characters can't hit, a 20 always lands, and if everyone is using bows with haste, they are bound to land the odd 20 here or there, which will make taking him out all that much easier
I read somewhere someone mention that Dorn the blackguard can poison Drizzt. I don't know how that is possible because I guess the hit needs to connect right ? And if you hit only on critical then how so ?
A level 5 Bounty Hunter can set 4 traps while Drizzt is fighting the Gnolls. 2 regular and 2 special traps and walk Drizzt right into them.
2x(2d8+5)+2x(3d8+5) or total damage of 10d8+20. This is max potential of 100 damage in round 1 only. His total health is 92 which means he dies outright.
Minimum damage is only 30 though, but on average the damage will be in the middle so I guess Drizzt will be left with half of his health. So the fight needs plan B.
a dwarven defender can work, defensive stance will help you survive longer, but as for poison, i just don't know how that is possible period, drizzt's save vs death is 1, so he can't fail against poison saves unless they come with a penalty and getting a greater malison to land on drizzt has a SUPER low chance
my only other idea on how a blackguard's poison might land is with their unholy aura type ability that gives their enemies some penalties, but i don't recall if it affects their saves
i just did some math here and if you have coran on your team at the 64000 xp mark, he will be a level 6 fighter, and with 2 potions of mind focusing, and the longbow of marksmanship and the bracers of archery he will have a thac0 of 0 and that is with arrows +0, if you give him a potion of heroism, then his thac0 will be -2, and then on top of that, give him some arrows +2 ( you probably only need 40 at most, so that shouldn't cost too much ) he will have a thac0 of -4 altogether, which means he will be able to hit drizzt with 12s on the attack roll, which is a pretty decent chance to hit
so if need be, bring him along get him up to speed and make him your drizzt killer, and if you for some reason don't have haste, then have him down an oil of speed ( which actually has a pretty decent duration )
if you want to get super hard core, you can wait until you hit the 128 000 xp mark, which will make coran a level 7 fighter, do the steps above, but instead of arrows +2 you could use arrows of piercing which would make your thac0 -7, making it so you hit drizzt with 9s on the attack roll, then give him some haste and he will be dishing out 4 attacks per round on top of that
so if you are still struggling with the level 6 coran strategy, the level 7 one should be able to wipe drizzt
If the maximum number of traps is 7 as you said, then the damage changes from 18d8 + 40 to 16d8+35.
Then average damage is 107 (from min 51 to max 163). Potentially can still kill Drizzt in round 1 even with 30% DR.
You also said that you can just rest and place traps up to 7. Then a bounty hunter can place 7 special traps for total damage in round 1 of 21d8+35 or average of 130 damage (min 56 max 203). This very likely will kill Drizzt in a single round just by one bounty hunter and no need for 2 extra thiefs.
Here is what happens in pictures
Here are 7 special traps
And here Drizzt dies to only 4 of them, you see 3 traps are still intact
if you're a spellcaster you can just cast fire shield, cold shield and otiluke's sphere on yourself.
if you have ranged weapons + haste potions you can just kite infinitely and pray for crits.