Baldur's gate favorite mods and what machanics changing mods (iike rogue rebalancing) question
zur312
Member Posts: 1,366
Baldur's gate favorite mods and what machanics changing mods (iike rogue rebalancing) question
1) what are your fav BG1/2 mods?
2) what mods that have rebalancing in mind do you like? (rogue rebalancing and so on)
http://readme.spellholdstudios.net/readme_rr.html
"Thief kit revisions This component will modify all Thief kits and make them match their PnP counterparts more closely. In summary, Assassins can no longer be good aligned and receive an innate bonus to saving throws vs. poison as well as a new Death Attack ability at higher levels, the Bounty Hunters' special snares have been replaced with Alchemical Traps and they can now coat their weapons in Paralytic Toxin while Swashbucklers now use the Fighter's THAC0 table when wielding melee weapons.
Thief High Level Ability revisions This component will revise the Thief High Level Ability table by replacing all magic-based HLAs with new abilities which are more fitting for the Thief class. Furthermore, some of the non-magical Thief HLAs will be modified in order to match their PnP counterparts more closely. In effect, Scribe Scrolls will be replaced with Crippling Strike, Time Trap will be replaced with Acid Trap, Greater Evasion will be replaced with Danger Sense while Evasion and Alchemy now work more akin to their PnP counterparts."
1) what are your fav BG1/2 mods?
2) what mods that have rebalancing in mind do you like? (rogue rebalancing and so on)
http://readme.spellholdstudios.net/readme_rr.html
"Thief kit revisions This component will modify all Thief kits and make them match their PnP counterparts more closely. In summary, Assassins can no longer be good aligned and receive an innate bonus to saving throws vs. poison as well as a new Death Attack ability at higher levels, the Bounty Hunters' special snares have been replaced with Alchemical Traps and they can now coat their weapons in Paralytic Toxin while Swashbucklers now use the Fighter's THAC0 table when wielding melee weapons.
Thief High Level Ability revisions This component will revise the Thief High Level Ability table by replacing all magic-based HLAs with new abilities which are more fitting for the Thief class. Furthermore, some of the non-magical Thief HLAs will be modified in order to match their PnP counterparts more closely. In effect, Scribe Scrolls will be replaced with Crippling Strike, Time Trap will be replaced with Acid Trap, Greater Evasion will be replaced with Danger Sense while Evasion and Alchemy now work more akin to their PnP counterparts."
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