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The Different Attributes in the Game

So, I only played BG2 and never the first, yes sorry I know shame on me, and I guess you can later import your main char into BG2. So I was plannig on creating a "Knight?"-> Paladinkit (Because of you know what in BG2), and I was wondering do I need intelligence at all ? I mean sure it makes sense from a Roleplaying point of view, but when we are talking about the game choices does my character will suffer from a low Int value ?
I heard rumors about not be able to speak properly but i don't know if that's really the case.

Nevertheless, My Questions is as follows.
Is it a viable option to give your character min stats ( 3 ) in Attributes which they do not need ?
For example if I will put Wisdom on 3 will it affect my Willpower throw or is that not implemented in this Game?
What about Wisdom on a Monk will he get Bonus AC as its normal for monks in D&D or not implemented ?
And since there are not abbility scores like in D&D for what you need Intelligence, do you need it in not Arcance classes at all ?
Since I want to import my Character later to BG2 Enhanced when it comes out, and you are familiar with that one aswell, do I need to consider the same stuff ? Or will suddenly be Wisdom affecting Willpower throws even if
(don't know that for sure ) it's not affecting it in BG EE ?

Comments

  • ShinShin Member Posts: 2,344
    Yes, they are viable options. Wisdom and intelligence will either do nothing at all very little (such as providing a larger reservouir against intelligence drain attacks) for classes that don't directly depend on them. They don't affect saves or speech, and having them low brings no particular disadvantages.
  • MoomintrollMoomintroll Member Posts: 1,498
    I thought they fixed the wisdom saves?
  • moody_magemoody_mage Member Posts: 2,054
    It's not in the manual so I assume not. Which makes me a sad panda...
  • MoomintrollMoomintroll Member Posts: 1,498
    So much for the wise warrior :( silent but deadly..

    Isn't that Korgan's catchphrase?
  • reedmilfamreedmilfam Member Posts: 2,808
    @Azrael - I'd try not to totally dump INT, in case you do go to BG2:EE with that character. It's hard to get amazing stats, but it is do-able. My paladin is

    STR: 18/64
    DEX: 18
    CON: 18
    INT: 9
    WIS: 14
    CHA: 18

    Took a while to get that.
  • moody_magemoody_mage Member Posts: 2,054

    silent but deadly..

    That sounds more like a quote referencing a bad base of evil flatulence ;)

  • lindzlindz Member Posts: 6
    edited November 2012

    @Azrael - I'd try not to totally dump INT, in case you do go to BG2:EE with that character. It's hard to get amazing stats, but it is do-able. My paladin is

    STR: 18/64
    DEX: 18
    CON: 18
    INT: 9
    WIS: 14
    CHA: 18

    Took a while to get that.

    Remember only fighters benefit from anything above 16 con.

  • ShrimpShrimp Member Posts: 142
    lindz said:

    Remember only fighters benefit from anything above 16 con.

    Paladins and Rangers as well.

    Also, if you're planning on using that character in BG2, 9 int will make no difference (even if you use the tome to raise it to 10) compared to having it at only 6. You-know-what take it 5 by 5.
  • lindzlindz Member Posts: 6
    Ah true it was a paladin. Darn warrior classes and their 18/xx rolls. :(
  • moody_magemoody_mage Member Posts: 2,054
    lindz said:

    @Azrael - I'd try not to totally dump INT, in case you do go to BG2:EE with that character. It's hard to get amazing stats, but it is do-able. My paladin is

    STR: 18/64
    DEX: 18
    CON: 18
    INT: 9
    WIS: 14
    CHA: 18

    Took a while to get that.

    Remember only fighters benefit from anything above 16 con.

    All warriors gain extended Hitpoints for CON scores above 16.

    Also gnomes, dwarves and halflings gain an additional +1 to their saves at 18 CON.

  • RedrakeRedrake Member Posts: 426
    Having Int above 10 also has another benefit. Character can use scrolls. So a paladin or ranger could use priest scrolls.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    @Redrake: Only needs to be at 9 for that, but it's still a great point.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    You'll want at least 11 int for fighting mind-flayers (normal ones take 5 per hit, Ultharids and Alhoon take 8...and it doubles on a crit). While ideally you'd want to gun them down from range, if the fight forces you into melee, 11 int lets you take 2 hits or 1 crit before they can instant kill you.

    10 base would be better if you can, but if you rush for the machine of lum, you could get by with a base of 9. Though it requires fighting a few mindflayers before you can use it.

    Never make a paladin with 18 charisma. The charisma tome can be gotten immediately and 18 is the max required for a handful of quests (and with algernon's or a nymph cloak you'll have the maximum shop discount at 20)...and a paladin does NOT need 18 charisma to get the dagger+1. Fuller always gives them the dagger.
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