Equipping Natural Equipment on PCs And Locking It on Them
Strife_and_Discord
Member Posts: 17
Hello,
I am looking into equipping PCs with Natural Equipment(claws, Bites, Skin) via scripting and also locking the items on them until X condition is meant(Meaning it cannot be removed). Specifically its being attempted for Lycanthropes to give them DR piercing claws.
Thanks in advance!
I am looking into equipping PCs with Natural Equipment(claws, Bites, Skin) via scripting and also locking the items on them until X condition is meant(Meaning it cannot be removed). Specifically its being attempted for Lycanthropes to give them DR piercing claws.
Thanks in advance!
0
Comments
I don't know how you'd do the bite without shifting. The claws you could simulate with monk gloves, but they could be removed by the player.
The nice thing is that the PC cannot remove anything from those slots - removal by script when the condition is met is the only way.
Not sure whether the appearance change needs to occur before or after - worth trying.
I glean that this is for a PW so there might be persistence issues which are beyond my experience - though if I read past comments right, you just need to ensure that your scripts don't unequip those slots.
I would also like to give insights from my own experience that ActionTakeItem does not work well to strip them and the best and only way should be DestroyObject(GetItemInSlot());
If you need to store the items in a chest for later use (on release from jail, for example) use CopyItem first, with the copy variables parameter set to TRUE.