Spell slot loss on shifting
Terrorble
Member Posts: 179
Wasn't there a scripting strategy for getting around this?
Or, has there been any indication that this might get addressed in EE?
Or, has there been any indication that this might get addressed in EE?
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In short, if you Delay-Command the polymorph section of the code (for Polymorph Self, Shapechange, any druids or shifter shifts), you can add stuff to the player before the slots get lost and prevent them from getting cleared.
Unfortunately, the player skin gets unequipped during the shift, so adding Bonus Spell Slots to it doesn't work.
Fortunately, buffing the Casting Stat ahead of time does work. (Which is nice since it is probably the more common reason to have bonus spell slots in the first place)
I have the module heartbeat check for the BONUS_SLOTS Int on the player and remove the appropriately tagged effects if they aren't shifted any longer.