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The Frozen North - A Low Level Action PW (Source available!)

pokpok Member Posts: 3
Hello everyone! This is a PW Action server capped at level 12, with an aim to keep class and spell changes to a minimal - done with an effort by meticulously balancing items and encounters accordingly while keeping things challenging! The XP is slow-medium (since it's capped at level 12), low magic, and highly quest focused. Because there are very few changes to the class and spells, along with no RP rules, and the fact that the server is hakless, you should be able to get into the action in no time.



The story is set around the Wailing Death in Neverwinter, where you are a fledgling recruit to the Academy. You are first tasked with restoring order and stopping the chaos of thugs, necromancers, and others who seek to take advantage of Neverwinter in it's weak state. Later on, you will be allowed to leave Neverwinter in pursuit of finding the reagents of cure, traveling to places such as the Neverwinter Woods, the Spine of World, the Underdark, and other dangerous places of the Sword Coast.

- Items are capped to +3. Finding such items, even a +1 item, is rare and valuable.
- No items with "True Seeing", "Haste", or immunities. As an example, a belt that used to give immunity to fear may instead give +3 to saving throws against fear. This is to strengthen and make all classes valuable.
- Unique loot (over 600+). No random +1 Cursed Longsword of Frost and other things like that. Most loot is handpicked, ported, and rebalanced from cRPG classics such as Baldur's Gate, Icewind Dale, other Neverwinter Nights modules/campaigns, and etc. Expect to find something like Taralash or Carsomyr in the treasure tables!

Distributed Loot and Party Revival
Gold is evenly distributed to each player in a personal loot container, and any items are randomly distributed to each player in the vicinity. Being close to another friendly player or henchman will revive you outside of combat, similar to NWN2.

Solo and Party Friendly
This server is friendly to both solo and party players. Not only can you hire a multitude of henchman, but you can also enlist help from the local militia to help you on your quest for free.

Other Features
- Resting encounters and ambushes
- Summons, animal companions, and familiars do not affect XP
- Staves and shurikens count as monk weapons
- Most NPCs and enemies can be pickpocketed
- Enemies have a morale system
- Simple horse system

Since this is a fresh server, we would be very appreciate of anyone who would like to contribute!

Post edited by pok at


  • pokpok Member Posts: 3
    edited July 28
    Some screenshots from the revamped Beggar's Nest (the original was pretty plain IMO)


    I'm also close to finishing the port from Highcliff, the port town in NWN2:


    This will serve as a hub and respawn point for the lower parts of the Sword Coast North.

    Also, I'm looking for area designers or quest/dialogue writers to contribute to the project, but any help is appreciated. If you don't know how to use nasher, that's fine - I can walk you through it or I can just commit the erf/mod. Even if you are a newbie at the toolset, I'd be happy to guide and mentor you! I'd like to start some sort of PW built from community contributions :)

  • SourceOfTheMistSourceOfTheMist Member Posts: 1
    I just wanted to say that this server is ridiculously fun and worth your time if you are looking to relive the original campaign but with a unique spin! What's really cool is how the old and nostalgic areas of Neverwinter are rehashed in a brand new and persistent "MMO" style.

    Some screenshots for your viewing pleasure! I hope to see you ingame and would be 100% happy to help/assist/party up with you to get you started! ^_^

    ==========Trial By Fire==============
    The dim flicker of torches burned through the dust-laden shadows that haunted the corridors of the forgotten underground mausoleum. The silhouettes of two shambling figures appeared through the doorway, their every steps radiating with pure killing intent. Pulse quickening, temples throbbing, the two recruits on the other side rallied together, side-by-side in tenuous firelight, the adrenaline of their first battle coming to a cresting point as they braced for the attack...

    ========== The Return ==============
    "Just a bit further!" Kavin kept his usual cheery gait, pouches filled with bounty and spoils dangling from his weathered belt. The elf looked back at his hunched-over academy mate, holding back a chuckle as the armor-clad knight apprentice strained to keep up.

    "Very funny Kavin! Hopefully my armor won't rust before we make it there." The young man barely choked out a defeated laugh, his labored footsteps clanking through the square.

    ==========The Southern Watch==============
    A cold mist hovered low above the dew-laden grass and cobblestone of the gateway as a robed figure stood gazing out at the near-endless stretch of weathered road.

    "To Highcliff, a dangerous pass, laden with bandits and the sorts..." The robed wizard's voice trailed off as he glanced at his heavily-armored companion. With a slight shrug, the armor-clad man gave him a sigh and nodded.

    The two awaited their friend, watching the trail of horse-mounted guards do their patrol runs...

    ========== Ice Spear Confirmation ==============
    Regmiir's voice crackled with a triumphant ethereal quality as his glowing blue hands produced a jagged spear made solely of ice. Like a lance, it flew from his hands, piercing straight through an unsuspecting assailant with a resounding "crack," the exclamation point of the finale. The fog of battle drifted over the crimson-stained field like a burial shroud, the screams of the assailants fading to a mere whisper as the wind picked up through the mist-laden grove.

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