Question on Hell Trials
Dharius
Member Posts: 665
What happens to Sun Soul Monks, Priests of Lathander/Tyr and LN or CN bards if they become evil as a result of choosing an evil path in the Hell Trials? I’m asking because they would technically have alignments which are not permitted by their classes.
Similarly TN druids and priests of Helm and Tempus would be affected.
Also, it would be nice if fallen rangers and fallen paladins became ‘unfallen’ as a result of choosing the five good paths, but I doubt this would ever happen unless I mod it...
Similarly TN druids and priests of Helm and Tempus would be affected.
Also, it would be nice if fallen rangers and fallen paladins became ‘unfallen’ as a result of choosing the five good paths, but I doubt this would ever happen unless I mod it...
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Comments
Sadly doing the quests the good way doesn’t affect fallen status.
I think the way this section is handled is one of the weaker aspects of the game but they are trying to show the ease of giving into the taint - due to your heritage it only takes a single step at the wrong tim to become evil.
It is strange Keldorn and others don’t react more strongly - I recall he and Anomen say they will be compelled to stop you if you give in to the taint and if you ascend they have basically helped add an evil god to the pantheon. Well done guys, I’m sure the order will be appreciative (bearing in mind you can be irrevocably kicked out by them for failing to stop an assassination attempt in the paladin stronghold quest).
This should have real consequences such as a romanced Aerie being horrified, Keldorn detecting your evil and you trying to persuade him to stay, possibly turning to talos if you are a cleric etc.
Because now you can use paladin only items (at least I THINK you can) such as Blessed Bracers and cleric scrolls, and also items usable by non-good characters, such as that two handed sword whose name I forget... But Azuredge is out of the window now...
But generally being fallen is not a good idea for these classes of course.
Evil aligned druids can also expand on the items they can use a bit (most notably Human Flesh +5, if you take the time and hassle to create it - yuk)
I really can’t envisage an evil aligned Priest of Tyr or Lathander...it would be better if the game changes the class to non-kitted Cleric. But it sounds like it doesn’t.
And I agree a Torment style alignment shift system (but perhaps not to the same extent) might have been a better idea in BG2. NWN of course addresses this well.
I’m actually considering playing an evil druid now
This is actually one of the weaker points in D&D in general, though most DMs will note a player's change in alignment and adjust accordingly. Newer systems tend to make their equivalent of alignment more dynamic as a result.
I would actually love to see a mod that starts you at true neutral, then accumulates pushes in each direction with every dialog, every action, etc. You give a beggar a coin? You just got pushed to the good side ever so slightly. Kick a dog in the head? Push to the evil side. That would probably be nearly impossible for BG/BG2, but it would definitely make role playing more consequential. No more being a hypocrite by serving Lathander while also doing evil on the side (or vice-versa for Talos)
The best part is that most weapons that require a specific alignment are also powerful, meaning that you have time to develop an alignment by the time you find them. The stuff you get in the beginning doesn't care about your alignment.
Being fallen in BG2 still remains a bad idea of course. Also, I think an evil Sun Soul Monk is nonsensical...
I has a question as i thinking about it, if a blackguard do good things, is she can become fallen in pnp ? Imagine Spawn from comics, who do neutral and good things (like chaotic good or neutral). The demon or devil withdrew the powers from her or just laugh at her to try to goes against the true nature why she gor the powers. Let"s say it depends on the owner (demon, devil, god) own allignement, farther goals etc. And of course she can be a not evil person who gained the powers in return for her life of her loved ones lives. Interesting thoughts.
And I suppose that with that Twofold thingy, a Sun Soul monk could stray a bit from LG...but I still think that going to LE is a bit too far for them to retain their powers.
Actually now I think about it, the fact that a Blackguard doesn’t fall in the game (as far as I know) with a high rep is really silly, IMO
In fact fallen anti-paladins could even "rise" to paladinhood by completing an atonement quest along the lines of what BG2 lets fallen paladins do. In that case, their anti-paladin levels would be replaced by paladin levels.
I’m also considering playing as a ranger and paladin through BG2 and TOB. Before TOB in Hell, I’ll branch each one out so I have a good character and an evil one, and play them out through TOB, so there are four combinations...I think that’s good replay-ability personally. Dorn will probably have to be in each of the parties to get those useful evil items, like the silver armour.
It’s an idea anyway
Paladin roleplaying is hard if you want to play the allignement truly. No steal, no robbery, only neutral and good companions, no douchebag answers
Yes the bg2 blackguard cant fall without modding.
Edit: of course fallen's cannot reach grandmastery.
It's a bit worse than that - you keep the restrictions of a paladin, while losing the benefits (hence no grandmastery).
If Dorn’s in the party and he hasn’t fallen though, I should be alright, I hope
For me personally, I have my game's 2da modified so Paladins and Rangers cannot fall - only so if I decide to play a Paladin that gives in to the Bhaal essence inside himself, he continues to play as an evil Paladin (I would love a mod that automatically turns a paladin into a Blackguard if they turn evil; for me, I just personally view it as the Blackguard/evil Paladin now draws their divine powers from their own divinity.
However, there isn't much that can be done about Clerics changing alignment without resorting to EEKeeper after the trials to change your alignment back - which to me, defeats the whole purpose of the trials to just get the stat buffs but not the penalties.
From an RP standpoint, this easily falls under "play stupid games, win stupid prizes". The fact that you could receive a useless holy symbol because of your own actions goes right to the heart of role playing.
Honestly, if this were an RP situation for me, I would just play out pursuing a new deity to follow afterwards because Tyr would abandon me for falling prey to evil. More of a reason I wish we had some mods out there to 'adjust' the divine characters following the Hell Trials.