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Follow on AI scripting question
I've created a lot of creature specific behavior (casting spells, using objects, moving/teleporting, buffing, etc) by setting creatures to use code I put in x2_def_userdef (usually the EVENT_END_COMBAT_ROUND section). I can usually get them to do what I want, but it hasn't been without problems.
How does putting the code in x2_def_userdef compare to having the creature execute a custom ai script? (i.e. X2_SPECIAL_COMBAT_AI_SCRIPT)