Screen resolution 1024 x 1280 - cannot play game
Durandil
Member Posts: 6
My monitors are rotated by 90°, which means I've got a screen resolution of 1024 x 1280.
When starting the game, only the left half to two thirds of the UI is shown, same for the video. I cannot even start a game because the character creation screen shows me "Cancel" only as the right-most button.
I thought with the new scalable UI, and portrait mode being typical for programmers who need more lines of code than width, it would have been taken care of that there might be other aspect ratios than 4:3 and 16:9. Am I mistaken?
Since the first suggestion probably will be to rotate the screen back: I can't, there are multiple monitors next to each other, no place for a landscape monitor, and I won't unscrew and rescrew four VESA mounting screws each time I want to play
When starting the game, only the left half to two thirds of the UI is shown, same for the video. I cannot even start a game because the character creation screen shows me "Cancel" only as the right-most button.
I thought with the new scalable UI, and portrait mode being typical for programmers who need more lines of code than width, it would have been taken care of that there might be other aspect ratios than 4:3 and 16:9. Am I mistaken?
Since the first suggestion probably will be to rotate the screen back: I can't, there are multiple monitors next to each other, no place for a landscape monitor, and I won't unscrew and rescrew four VESA mounting screws each time I want to play
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This is assuming the new rendering process will accept 640x480, it might have a minimum of 800x600 or 1024x768..
And obviously this would just be a workaround :V
Didn't work though.
Tried XP compatibility mode along with it, no success either.
Looked through system settings and nVidia control panel, both do not offer a method to trick another aspect ratio it seems.
It's not perfect because the character list at the right vanishes if I change the window size to be higher than wide (or just maximize the window), but it's a start
Read about the option:
'Graphics', 'Scale UI', '0',
That didn't stop it from scaling the UI out of the window either.
Maybe I should invest some time and see how flexible the new UI really is and if it would be possible to make a custom UI where the text box at the bottom and the fixed sized dialogs (itventory, diary, scrollbook etc.) are left-aligned...