[Kingmaker][Bug][Spoiler] Using familiar to open a door causes a script error
Ian579
Member Posts: 241
If you use your familiar to open the door of the final boss' room, the script won't advance (normally, the script automatically makes you walk to the boss and start the conversation and then the battle begins).
And after you manually walk to talk to the boss, the battle still doesn't start. The boss just stands there doing nothing and remains as a neutral NPC. Only after you attack him will he start fighting you, and even so, the two intellect devourers still stand there doing nothing and remain as neutral NPCs (until you attack one of them).
And after you manually walk to talk to the boss, the battle still doesn't start. The boss just stands there doing nothing and remains as a neutral NPC. Only after you attack him will he start fighting you, and even so, the two intellect devourers still stand there doing nothing and remain as neutral NPCs (until you attack one of them).
Post edited by Ian579 on
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