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Is there an option in EEKeeper to make spells not able to be interrupted?

Been messing around with EEKeeper trying to make an "ascended" version of my bhaalspawn for a cheeky run. I'd like to make it so that no matter how much enemies try, they can't interrupt my spellcasting. Is this a thing, or no?

Comments

  • sarevok57sarevok57 Member Posts: 5,975
    with EEKeeper im going to say no.....? as far as i know EEkeeper doesnt possess that ability

    the only way i know how to make spells uninterruptable is via the use of scripts
    Brantley
  • BrantleyBrantley Member Posts: 3
    sarevok57 wrote: »
    with EEKeeper im going to say no.....? as far as i know EEkeeper doesnt possess that ability

    the only way i know how to make spells uninterruptable is via the use of scripts

    Dang. Alright, thanks for the reply. I don't know my way around scripting
  • SirBatinceSirBatince Member Posts: 882
    edited August 2020
    EEKeeper is very limited compared to what Nearinfinity or DLCTEP can do.

    Either way, "concentration check" has always been an extremely nebulous concept in pre-IWD2 infinity engine. Before BGEE 2.0 it was extremely random and bugged, I'm not sure if it's still the case now.
  • ThacoBellThacoBell Member Posts: 12,235
    SirBatince wrote: »
    EEKeeper is very limited compared to what Nearinfinity or DLCTEP can do.

    Either way, "concentration check" has always been an extremely nebulous concept in pre-IWD2 infinity engine. Before BGEE 2.0 it was extremely random and bugged, I'm not sure if it's still the case now.

    There are no concentration checks pre-IWD2. A spell is either interrupted on hit, or the game is using a script to force the spell to cast no matter what.

    There IS a bug however, that prevent spells from being interrupted if your character is facing just the right direction.
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