why can't I be a mage/cleric/thief multi?
lollers
Member Posts: 190
Would it be just powerful having one character able to do literally anything? The most independent characters I can think of are the mage/cleric, and the cleric/thief, and I like how seemlessly they can align with any type of group.
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Longer answer: It's an interesting idea! I like fighter/mage/thief in part for that reason.
But if you were a M/T you wouldn't get Turn Undead. If you were a C/T you wouldn't get 8/9/10 spells.
Check out Faiths and Powers (Maybe Tome and Blood?) over on G3. Its a combination.
Personally, I'd love a Fighter/Druid/Thief. Or even better, give the multi lore and bardsong so that we have a mostly legit 1e bard.
Unfortunately fighter/druid/thief still wouldn't be an option, which is a shame!
Can you say more? In my copy of the AD&D second edition PH, there's a table of allowed multiclass combos by race on p.44, and it looks as if BG does a pretty faithful realisation of that table. Is there some correction or extra bit somewhere else in the book? (I can well believe it, I'm just interested.)
Elves and half elves can't be cleric/thieves, and as such any multiclass that would involve both cleric and thief simply does not exist.
Why can't elves and half elves be cleric/thieves? Well at that point it pretty much comes back to the "It's all arbitrary" thing. 2nd edition was a mess of class/race restrictions that often made no sense at all mostly designed to penalize the player for not picking human.
Thanks!
Talk to your DM about ignoring the race restrictions? Or, for the game, use EEKeeper to ignore them.
It's fairly difficult to do. Most of the class structure is hard-coded. FIGHTER_MAGE exists as a hard-coded class choice, for instance, while DRUID_RANGER just isn't present. With a little trickery you could create a cleric/ranger kit that functions like a druid/ranger, since cleric/rangers in any case use the druid spell system. But you couldn't straightforwardly create a druid/mage, because the only template available is CLERIC_MAGE and it's hardcoded to use the cleric spell system. There are ways of getting around these limitations but they're very messy. (Others in the modding scene are much better at this than I am: subtledoctor has done some very impressive work here, though I'm not familiar with the details.)
My game is modded to be exactly this