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Project Q animations

I know that Project Q has additional animations, but it is included in a lot other files and additions such as tilesets, creature models etc.
I would like to know if it is possible to extract only the animations from Project Q.
Which files would I need to extract from the hak packs, and how to implement them in a custom module?


  • ProlericProleric Member Posts: 706
    Additional animations for humanoids are normally in the file a_ba_non_combat.mdl.

    Discover which hak it's in (using text string search in any decent file manager e.g. Free Commander). Open the hak in NWN Explorer to export the file.

    Put the file in your module's top hak. In scripts, use the custom animation constants to play the animations.

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