Black Pits - too hard, too fast? (Minor spoilers about a few enemies)
nyttyn
Member Posts: 4
Preface: I have to say, the black pits have been pretty charming thus far. Especially the announcer.
But there's a huge issue. The difficulty absolutely [b]spikes[/b] once you reach the tier 2 fights. And by spikes I mean the necromancer fight was almost absurdly difficult. Took me like, three tries. The fight afterwards went pretty poorly too, with most of my party dying -thank goodness for autorez-, but then...dear goodness, the next fight seems just about impossible. If I try and get the mages down before they can cast spells I fail because they [b]will[/b] get their spells off, especially their invisbility and god knows what else as well as high damaging area nukes. Oh and then the fighters keep chopping me up, which means I have to focus on them because I can't cast anything at the casters but then the casters absolutely demolish me...
I just have to say, unless I'm making a real big obvious stupid, the difficulty of the black pits suddenly just threw me face first at a cliff and demanded I climb with my teeth.
But there's a huge issue. The difficulty absolutely [b]spikes[/b] once you reach the tier 2 fights. And by spikes I mean the necromancer fight was almost absurdly difficult. Took me like, three tries. The fight afterwards went pretty poorly too, with most of my party dying -thank goodness for autorez-, but then...dear goodness, the next fight seems just about impossible. If I try and get the mages down before they can cast spells I fail because they [b]will[/b] get their spells off, especially their invisbility and god knows what else as well as high damaging area nukes. Oh and then the fighters keep chopping me up, which means I have to focus on them because I can't cast anything at the casters but then the casters absolutely demolish me...
I just have to say, unless I'm making a real big obvious stupid, the difficulty of the black pits suddenly just threw me face first at a cliff and demanded I climb with my teeth.
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They won't laugh at you any longer
Truly : Sleep, Web, Horror, Hold Person are all your friends. And keep either an inquisitor or Priest of Helm closeby, True Sight is a godsend (even though I never used it yet. I did abuse Seeker's Sword though)
Edit : Also, Agganazar's Scorcher (sp?) is your worst enemy. And I mean the ones that you cast. DON'T do it
Turning seemingly impossible fights into easy 'oh my god, that's all I had to do??' fights by constantly trying different tactics and changing my gameplay is what I love the most about old RPGs!
What else can I hurt the clay golems with?
I have now stucked Fire Gint + 4 Fire Elementals. Elementals seem be immune my arrows.(Have 2 achers in my party)
The two hardest wave for me was actually in teir 1 with the ton of hoblogins rangers, and then the fire giant. Ughhh that dude was a monster to take down, had to just kite him while turning around to cast magic missle until he went down.