Try to roll the worst possible party
m7600
Member Posts: 319
There's a lot of opinions on how to roll the best possible party. I thought that just for fun we could try to do the opposite. Try to make your party as horrible as you can. If you can beat the game with such a lousy team, kudos.
Tips:
1) Get the lowest Total Roll you can for Abilities.
2) Use your characters primary abilities as dump stats.
3) Max whatever ability is useless for each character.
3) Optional: don't repeat classes, as in, don't make 6 party members of the same class.
Here's my team:
Human Wizard Slayer (Charname). Total Roll: 76
STR: 9
DEX: 5
CON: 5
INT: 18
WIS: 18
CHA: 18
Human Diviner. Total Roll: 76
STR: 18
DEX: 3
CON: 12
INT: 9
WIS: 16
CHA: 18
Elf Beastmaster. Total Roll: 78
STR: 13
DEX: 13
CON: 14
INT: 16
WIS: 14
CHA: 8
Gnome Kensai. Total Roll: 75
STR: 9
DEX: 4
CON: 8
INT: 19
WIS: 17
CHA: 18
Half-Elf Jester. Total Roll: 75
STR: 9
DEX: 12
CON: 8
INT: 13
WIS: 18
CHA: 15
Half-Orc Thief. Total Roll: 75
STR: 7
DEX: 9
CON: 7
INT: 16
WIS: 18
CHA: 18
Tips:
1) Get the lowest Total Roll you can for Abilities.
2) Use your characters primary abilities as dump stats.
3) Max whatever ability is useless for each character.
3) Optional: don't repeat classes, as in, don't make 6 party members of the same class.
Here's my team:
Human Wizard Slayer (Charname). Total Roll: 76
STR: 9
DEX: 5
CON: 5
INT: 18
WIS: 18
CHA: 18
Human Diviner. Total Roll: 76
STR: 18
DEX: 3
CON: 12
INT: 9
WIS: 16
CHA: 18
Elf Beastmaster. Total Roll: 78
STR: 13
DEX: 13
CON: 14
INT: 16
WIS: 14
CHA: 8
Gnome Kensai. Total Roll: 75
STR: 9
DEX: 4
CON: 8
INT: 19
WIS: 17
CHA: 18
Half-Elf Jester. Total Roll: 75
STR: 9
DEX: 12
CON: 8
INT: 13
WIS: 18
CHA: 15
Half-Orc Thief. Total Roll: 75
STR: 7
DEX: 9
CON: 7
INT: 16
WIS: 18
CHA: 18
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Comments
Low Int on an arcane character is actually not a significant handicap; everything you need Int for, you can use potions for a temporary boost. Well, unless you go with a Dragon Disciple and take less than 9 Int. Being unable to use wands and scrolls without that boost really hurts. Suggested stat line: 14/14/11/7/14/15 for a total of 75. Round it off with a selection of terrible spells, and you're about as bad as an arcane caster can be.
Nice stats for the Dragon Disciple. I just made one, and for the spells he has Infravision, Know Alignment, Detect Evil, and stuff like that.
I agree physical stats should be as low as possible. Constitution giving minuses on your HPs is painful, as are minuses from dexterity that hurt both AC and your ability to hit targets with missiles.
If you want the worst starting party, I would just not include a thief at all - as their additions to skill points can quite quickly overcome a bad starting position. I don't think I'd go for the dragon disciple either (or any other arcane character). The low intelligence is a great idea, but can be overcome by potions (and an item once equipped stays equipped until you level up). Also, unless you're restricting game play, they will soon overcome the useless spells you give them originally.
I would suggest a party of clones something like this as the worst starting party.
Having said that though, I don't doubt that even that party could win the game ...
Human Beast Master
Valygar
Rasaad
Cernd
Haer'Dalis
Edwin
At first glance, not that bad. Sure, Beast Masters were horribly implemented, but the supporting NPCs can be quite good if you know how to play them, and the party looks pretty balanced: 3 Warriors, a Priest, a Rogue, & a Wizard. But then you notice: There are NO true Tanks (nobody who can even wear Plate, until Haer'Dalis gets HLAs), and NO Thieves.
This looks a lot like the parties I routinely play without trying to handicap myself
Give me a nontraditional tank any day. Here are some stats from an endgame Cernd I've played: AC -13 with an additional -4 vs crushing and -5 vs missile. Immune to fire, cold, electricity, and poison. 80% acid resistant. 50% magic resistance. Regenerates 12 HP/round. Saves vs death on a -4, and vs spell on a 1. Fast movement.
On the attack, he's mediocre; a mere 3 attacks per round (including permanent haste) at THAC0 1 and 17 average damage.
That's the baseline stats, with no temporary buffs whatsoever. Add on Enhanced Bard Song from Haer'Dalis nearly all the time for 4-point bonuses to attack, damage, and AC. Druid spell buffs like Armor of Faith, Iron Skins, and Defensive Harmony are also available.
(There's a mod in use here, which allows at-will transformations. It slightly alters the stats of the alternate forms, but not to systematically power them up.)
That is indeed a good one. In my own current play-through I have Dorn like that, and the main character Valygar has currently gone from 85 stat points to 71 stat points. Through Cursed items.
(Off-topic: Of course, the mods can easily go too far. There are multiple Shapeshifter mods out there, though the only one I've ever tried was the original Weimer one. That thing jacked Cernd up by an insane amount, to the point that he could be an invincible Tank just by standing there, because most enemies simply weren't capable of hurting him any faster than he would heal. Rule of thumb: If a mod makes a non-Warrior into a better Warrior than an actual, true-class Warrior, that thing is definitely overpowered.)
A shapeshifter druid in greater werewolf form is a fantastic tank. No qualifications needed.