SCS "remove unrealistic ammo" and sunstone bullets
Maurvir
Member Posts: 1,093
As mentioned in the title, if you install the SCS component that removes unrealistic ammo from dungeons (such as wooden stakes in vampire lairs), where does it move the sunstone bullets? I looked it up, and it seems the only known supply in SoA is the Umar Hills temple ruin - otherwise, they only seem to show up as random loot later in the game.
I would like to avoid starting over (with an updated mod install) or cheating by consoling in the bullets.
As an aside, I would almost consider those a quest item in this case, so I was surprised they were missing. Particularly since they were supplied alongside a +3 sling.
I would like to avoid starting over (with an updated mod install) or cheating by consoling in the bullets.
As an aside, I would almost consider those a quest item in this case, so I was surprised they were missing. Particularly since they were supplied alongside a +3 sling.
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Comments
I am hoping that, since I won't have yet gone there in the save I'm going to restart from, that it won't be an issue to modify in a "live" game.
Also, the flavor fits. Sun aligned bullets, sun god's temple. The current undead occupants just haven't been able to get at those still holy bits.
Otherwise, I agree with most of the other choices - there is no real reason for there to be high-powered weapons and ammo "just laying around".