Yep, that is the same way that it was in the original game. Essentially I think it's for balancing issues, but in theory you can't really have done much more than specialize at level 1.
I believe it was part of the AD&D rules. It's been a while since I played second edition, but I'm pretty sure you weren't allowed to do more that specialize at first level.
What is very funny is that, if you start with a human rogue and you dualclass after level 2 to a fighter you can then spend all 4 points on a single weapon. That enables weapon mastery at fighter level 3 .
The general idea is that a fighter fresh of the training ground needs a bit of worldly experience before they can truly be said to have mastered a weapon
Comments