Hi. I have a question as per the thread title. Note that the question refers to BG:EE v2.5 with Sword Coast Stratagems installed. If possible, I'd also like to know if installing EET changes anything on this front.
I ask because I want to fiddle with my party composition to increase the difficulty of the game, and it would be immensely frustrating if the game is secretly sabotaging my efforts by producing less challenging spawns!
I tried to find the answer myself, but I'm a little wary of trusting what I've found because I've seen a number of contradictory answers. I'd be very grateful to get an answer from someone who can be justifiably confident that their answer is accurate and up-to-date.
The common answers are that either (a) the size of the party; (b) CHARNAME's level; or (c) the party's level are taken into account, but they aren't complete answers. I'll clarify what more I'm looking for in the spoiler below.
(1) If based on the number of characters in the player's party:
Exactly how is this done? For example, the game may have a different setting for each of the 6 possible party sizes. Alternatively, it might have a setting for a 1-2 person party, a second setting for a 3-4 person party, and a third setting for a 5-6 person party. Or it may treat 1-3 person parties differently to 4-6 person parties.
(2) If based on CHARNAME's level/the party's level:
How does the game handle: (a) multi-class characters; (b) dual class characters that are lower level in their new class, with their old class is locked/unusable; (c) dual class characters that are higher level in their new class, so their old class has been unlocked and is usable?
(3) If based on the party's level:
Exactly how does the game arrive at the figure it uses for its level-based calculations? The figure could be based on: (a) the highest level in the party; (b) the lowest level in the party; (c) the modal average level; (d) the median average level; (e) the mean average level; (f) the midpoint between highest and lowest levels; etc...
(4) If based on CHARNAME's level/the party's level:
What happens if the figure the game uses for its level-based calculations is a decimal number? Does the game round up or round down to reach a whole number?
(5) If based on CHARNAME's level/the party's level:
Once the game determines a figure for its level-based calculation, what happens next? For example, the game might implement a rise in enemy numbers and/or spawn a more difficult type of enemy every time CHARNAME's level/the party's average level rises, or it might do so only until CHARNAME's level/the party's average level is 6, and make no further changes thereafter.
(6) If based on CHARNAME's level/the party's level:
Is that correct in a strict sense? For example, if CHARNAME's level/the party's average level is 4, but they/the party have enough xp to be level 5, will the game spawn enemies based on actual level (4) or the level that their experience would normally put them at (5)?
(7) If based on the party's level:
How does the game treat companions that are dead but have not yet been resurrected or removed from the party?
Big, big thank you to anyone who can give the full answer that I'm looking for.