Killing the Ghost knights
Ridcully
Member Posts: 179
Have read that to kill the Ghost Knights you need Dorn and the dagger of Venom. How come? What are the stats required ?
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From what I understand in the Enhanced Editions this bug has been fixed. It just deals poison damage now, like it says in the description. This also means that it can no longer be used to kill the unkillable.
The advantage of using Dorn is that he can use blackguard poison to do damage without a saving throw (assassins also work for this). They have AC of something like -20 though, so hitting them is not easy either - but you could poison exploding arrows if you're desperate as they don't require a to hit roll.
The ghost you're meant to fight, in Durlag's Tower, has both a standard undead immunity item and "GHOST".
No, it was always poison damage. ghost dudes never had any resistance to it, but they always had the saves to protect them from other conventional poison attacks.
The trick with Poison Weapon is that it used to bypass saves.
With enough patience, you can do it as a solo druid, since ghost knights do not regenerate when you rest in the Firewine Ruins. An avenger would be best, since they can cast Improved Invisibility before they rest, but a druid with enough 5th level spells to cast Pixie Dust as well as Magic Resistance could do it.
Even with Magic Resistance and Doom, I've never had a ghost knight succumb to the poison of a dagger of venom or a sword spider shape change (which has a save) or baby wyvern shape change (which doesn't).
Killing him will tank your reputation (innocent), earn you 175 XP, and get you a robe of the neutral archmagi.
For non-solo runs, how about Polymorph Other? There's a wand for it, and if it hits it should take down nearly all the defenses - poor AC, no resistances except magic damage, and 5 max HP. You would still need to lower their magic resistance and weaken their saves first, of course.