Without you specifically coding spell scripts to run DelayCommand(SendMessage()); functions (Highly NOT recommended), there's just no way to inform you without editing spells script specifically...
You could put a time stamp on the PC when they cast a spell....
Would require 2 variables, current time and duration of spell, then you could create an item that would check those variables & current time, and tell them the remaining time left for a spell effect...
This of course is rather tedious and so not needed...
(Casters just need to have a general sense of how long their spells last)
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You could put a time stamp on the PC when they cast a spell....
Would require 2 variables, current time and duration of spell, then you could create an item that would check those variables & current time, and tell them the remaining time left for a spell effect...
This of course is rather tedious and so not needed...
(Casters just need to have a general sense of how long their spells last)