A tiny bit of help.
Zephirius
Member Posts: 419
How would I toggle a players Stealth Mode to off if he fails his Hide Skill check. Sorry I rely heavily on Lilac Souls program. I Found the ToggleStealthMode Constant but I'm uncertain how to string it together. Help wanted Code Monkeys!
object oTarget;
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this script OnEnter
#include "nw_i0_tool"
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
if (GetIsSkillSuccessful(oPC, SKILL_HIDE, 24))
{
RewardPartyXP(775, oPC, FALSE);
oTarget = GetObjectByTag("GAUTH_PROTECTOR");
AdjustReputation(oPC, oTarget, 100);
}
else
{
oTarget = GetObjectByTag("GAUTH_PROTECTOR");
AdjustReputation(oPC, oTarget, -100);
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
}
}
object oTarget;
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this script OnEnter
#include "nw_i0_tool"
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
if (GetIsSkillSuccessful(oPC, SKILL_HIDE, 24))
{
RewardPartyXP(775, oPC, FALSE);
oTarget = GetObjectByTag("GAUTH_PROTECTOR");
AdjustReputation(oPC, oTarget, 100);
}
else
{
oTarget = GetObjectByTag("GAUTH_PROTECTOR");
AdjustReputation(oPC, oTarget, -100);
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
}
}
0
Comments
This turns off stealth mode:
SetActionMode(oPC,ACTION_MODE_STEALTH,FALSE);