I'm doing (yet another) trilogy run using SCS with everything dialed to 11, and I'm starting to think that the most overpowered and unfair spell in all the realms is:
R. E. M. O. V. E. M. A. G. I. C
I know, bear with me for a second.
In Baldur's Gate 1 (and Siege of Dragonspear), there is *no* way to avoid the effects of Remove Magic (except gaining levels, or being invisible). For example, when fighting Angelo and Semaj (and their sidekick, Sarevok), both of them cast Remove Magic and it nearly always strips everything from whoever they hit (and any unlucky friends standing nearby). Then you have to pull those characters out of the fight, often make them invisible, re-buff them and send them back into the fray. I have long considered that a reasonable "tactic" when faced with Remove Magic, but lately it just feels like busy work that could be avoided if Remove Magic was no longer in the game.
In Baldur's Gate 2, where the Yuan-Ti mage reigns supreme, Remove Magic is even more of a pain. In fact, I would contend that it is a key reason that everyone who plays SCS long enough starts to develop a painful case of "only plays arcane casters". The reason being that the only way to stop Remove Magic is to cast SI: Abjuration, making it a *MUST HAVE* buff in *EVERY* fight. The problem with every other class in the game is that all the work you've done to buff them can be undone by one spell, with absolutely no recourse. That makes every other class in the game nearly useless against mages, without (ab)using items that give invisibility, running into and out of rooms, endless re-buffing after fleeing, or other things that are either tedious or cheesy.
Finally, despite Remove Magic being unquestionably uber when cast by your opponents, its mostly useless when cast by the PC and their merry band because most of the enemies that you'd want to cast it on are a lot higher level.
Has anyone ever considered removing Remove Magic from the game? I took a quick look through the SCS code and I think I can see a way to get rid of it from mages, but I'm less sure about other creatures, like Yuan-Ti mages. Is there anyone more familiar with how SCS works that could give me pointers on how to get rid of Remove Magic entirely? I'd like to try a few runs through the trilogy without it, to see if it makes the game way too easy, or just removes some tedium that I won't miss at all (while making my non-mage characters feel more useful and less vulnerable).