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Difficulty levels

speancerspeancer Member Posts: 9
Hey!

I'm on my first-ever BG:EE playthrough. I like a challenge, so I usually pick the hardest difficulty settings for games, I also have a preference for hard games in general (I'm a big fan of Dark Souls and Sekiro). In case of Baldur's Gate, however, I chose Core Rules difficulty, which sounded reasonable for this kind of game that I wasn't really familiar with, as I previously had close to none experience in AD&D isometric classic RPG games. From something similar, I played Fallout and Fallout 2, and loved them.

Thing is, I wonder if I underestimated myself, because the game feels too easy. In the beginning I've had a little trouble with some super fast spider I encountered, and basilisks, so I just came back to kill them later, and there was not much trouble other than that. I started Chapter III on Level 6 (was exploring pretty much) and so far there haven't been any REALLY challenging fights, I'm in Chapter IV now, so I guess that will change soon?

So, about the difficulty settings, is there any difference other than increased enemy damage between Core Rules, Hard and Insane difficulty levels? Is there like more monsters or better enemy AI on higher difficulties? Does that work any different for BG:SoD and BG2:EE?

And what about the Legacy of Bhaal mode? It sounds like a hardcore mode for the game veterans only, so it's probably a good idea to stay away from it?

Comments

  • ThacoBellThacoBell Member Posts: 11,901
    Unfortunately in BG1 and 2, its just stat and damage boosts for enemies. SoD will actually change up enemy groups and improve the AI.

    speancerDinoDin
  • DinoDinDinoDin Member Posts: 1,182
    For a first time playthrough I would encourage just to play on "core rules" instead of insane difficulty. And certainly not Legacy of Bhaal (which is pretty unfun even for vets).

    If you want to challenge yourself, I'd instead encourage doing some kind of "house rules" where you limit how often you're willing to reload. If you like Dark Souls a lot then you shouldn't hate on having to repeat tough areas. One mode I do is I only reload from a save at an inn.

    A second suggestion is to look up the Sword Coast Stratagems mod. You can find links on these forums, in the mods section. I would not recommend installing this for your first playthrough, which is best enjoyed with the base game. But this adds more monsters to encounters, gives them more abilities and makes them smarter.

    One last note is that there are several very challenging areas in BG1 from its expansion pack. You're starting to get close to those, so you will probably enjoy them alot.

    speancerThacoBell
  • ThacoBellThacoBell Member Posts: 11,901
    I'm gonna second DinoDIn here, do NOT use SCS for a first time playthrough. That mod assumes you know exactly what you are doing and some of its tactical encounters are not afraid to play unfair.

  • MaurvirMaurvir Member Posts: 907
    ThacoBell wrote: »
    I'm gonna second DinoDIn here, do NOT use SCS for a first time playthrough. That mod assumes you know exactly what you are doing and some of its tactical encounters are not afraid to play unfair.

    While I agree with the sentiment, I would argue that SCS makes things more difficult precisely by playing fair. By default, BG1 and BG2 enemies are dumb as posts.

    Grond0
  • ThacoBellThacoBell Member Posts: 11,901
    Maurvir wrote: »
    ThacoBell wrote: »
    I'm gonna second DinoDIn here, do NOT use SCS for a first time playthrough. That mod assumes you know exactly what you are doing and some of its tactical encounters are not afraid to play unfair.

    While I agree with the sentiment, I would argue that SCS makes things more difficult precisely by playing fair. By default, BG1 and BG2 enemies are dumb as posts.

    Ulcaster wraith and the wolf in a low level area. The prosecution rests.

  • MaurvirMaurvir Member Posts: 907
    Why on earth would a low-level party be dorking around in an area like that? That whole ruin is more "medium" than "low" level.

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