Starting characters in Baldur's Gate 3.
Jidokwon
Member Posts: 397
I was just blown away reading how level one characters are described in the today's Dungeons and Dragons. Any level one fighter will likely have more training than most special forces veterans. Anyone taking the background of acolyte is high priest material. No inexperienced youths venturing out from Candlekeep! This isn't a criticism, but I'm finding that I'll really need to catch up to how D&D works for today's gaming.
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One example (at least to me) is how one of the features of most of the wizard schools is that it takes less time and gold to learn a spell from your school.
Only, you also learn a few spells with each level (and 6 spells at level 1).
So, depending on how your DM handles getting access to other scrolls (and the existence of magic shops), you are better off taking spells not from your school when you level up. Since it saves you a ton of gold. Especially in cases where you aren't gaining any bonus from casting spells from your school until later levels (like with enchanters).
I'm not sure if they have this in BG3 though. I'd have to check.
Wait, it takes time and gold to learn a spell now? (I'm assuming this isn't just "scribing a spell from a scroll to your spellbook" here.) I remember back in the day players could research their own new spells, which would cost them gold, time and possibly XP, but I don't recall having to actually pay to learn existing spells which are "common knowledge", so to speak, like Magic Missile or Fireball.
To be fair the wizards are the only casters that have a spellbook now. All the other classes learn their spells when they level up or pick a feat/class feature.
As setoff wizards can potentially learn any spell and could cast ritual spells directly from your spellbook, you do not have to memorize the spell. That means any wizard can cast any ritual spell (ritual spells take more time to cast but do not spend a spell slot) he knows any time, anywhere.