Best specialisation to pick?
GawainBS
Member Posts: 523
Hey all,
I've always picked Mage at lvl 7 & 12, but I wondered if it wouldn't be more beneficial to pick Fighter? That actually grants you unique abilities (extra weapon proficiencies, resulting in extra attacks).
I do realise that the INT & WIS from Mage are superior attributes in PS:T.
What's your two cents on this?
I remember Quinn fixing TNO keeping his extra attacks from Fighter lvl 7 & 13 when speccing as something else, but I haven't seen this mentioned in the EE version of the mods. Could anyone tell, please?
Thanks in advance!
I've always picked Mage at lvl 7 & 12, but I wondered if it wouldn't be more beneficial to pick Fighter? That actually grants you unique abilities (extra weapon proficiencies, resulting in extra attacks).
I do realise that the INT & WIS from Mage are superior attributes in PS:T.
What's your two cents on this?
I remember Quinn fixing TNO keeping his extra attacks from Fighter lvl 7 & 13 when speccing as something else, but I haven't seen this mentioned in the EE version of the mods. Could anyone tell, please?
Thanks in advance!
0
Comments
I usually start the game with 18 WIS (for bonus to XP gains), 17 INT and 14 CHA, then after slightly pumping WIS, CHA and INT you pretty much can unlock every quest and interaction. Also being a mage unlocks some interesting dialogue options in several places; being a fighter pretty much gives you much less in terms of the game content.