Pathfinding worse than ever
Nicoen
Member Posts: 12
Since Dev Patch 8193.18 I've seen weird pathfinding such as characters standing still after killing an enemy with targets within range or just within range(which they would normally take one step closer to to be able to hit, they don't do that anymore either), characters standing still when assigned a target behind enemies etc.
I've been playing this game since it originally got released in 2002 and have primarily been playing melee characters, so I know the mechanics of this game really well, but now it feels weird.
I don't see any improvement in the pathfinding either, they still get stuck on the same old placeables and in the same places on familiar tilesets. I hope you will look into this problem and either undo your pathfinding changes or find a way to fix it, because this has only made the game worse and I see many players who expect their character to do one thing, but then their character just stands still. It's a frustrating experience.
I've been playing this game since it originally got released in 2002 and have primarily been playing melee characters, so I know the mechanics of this game really well, but now it feels weird.
I don't see any improvement in the pathfinding either, they still get stuck on the same old placeables and in the same places on familiar tilesets. I hope you will look into this problem and either undo your pathfinding changes or find a way to fix it, because this has only made the game worse and I see many players who expect their character to do one thing, but then their character just stands still. It's a frustrating experience.
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