nwn:EE infinite dungeons and base_2da.bif
Felcaster
Member Posts: 4
Hello all.
How to force nwn:EE infinite dungeons to see edited base_2da.bif? Original campaign and my modules see it.
Or how to edit base item properties in infinite dungeons? Preferable an external file located in override.
Additional questions. How to make an item to command the summoned monsters to move\attack? Easy script for it.
How to remove XP penalty with summoned\followers (henchman) in party?Preferable as file for override.
P.S. English is not my native lang)
How to force nwn:EE infinite dungeons to see edited base_2da.bif? Original campaign and my modules see it.
Or how to edit base item properties in infinite dungeons? Preferable an external file located in override.
Additional questions. How to make an item to command the summoned monsters to move\attack? Easy script for it.
How to remove XP penalty with summoned\followers (henchman) in party?Preferable as file for override.
P.S. English is not my native lang)
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Comments
If someone needs to change the possible enchantments on infinite dungeons items, they need to edit "itemprops.2da".
I have in mind next fixes:
DELETED: *Damage_Immunity *Damage_Reduction *Spell_School_Immunity *Immunity_to_Spells_by_Level
ONLY FOR: _Arm_Shld_Helm_Gloves: *Damage_Resistance *Immunity *Spell_Immunity
POSSIBLE ENCHANTEMENTS:
weap: *Enhancement_Bonus *Damage_Bonus *Keen_Blade *Massive_Criticals *Vampiric_Regeneration
Ammo: *Damage_Bonus *Vampiric_Regeneration
Ranged: *Attack_Bonus *Mighty *Unlimited_Ammunition *Massive_Criticals
Gloves: + *Damage_Bonus *Attack_Bonus
I still need info how to edit possible value of enchantments (critical for Damage_Reduction/Resistance). I did not find it in "inc_id_itemprop inc_id1_prop" in .nwm file.
Share your opinions about item enchants in this module).