Custom Tactic AI?
FuzzySilk
Member Posts: 2
Only messed with the game a little yesterday. Really enjoying it and am excited to play, can't wait to get it for the iPad).
I saw that there are the pre-built AI tactics for the characters but how do you build your own custom ones? Couldn't we do this before? It's been a while since I played this last but I am sure I made my own... Any help would be appreciated. Thanks.
I saw that there are the pre-built AI tactics for the characters but how do you build your own custom ones? Couldn't we do this before? It's been a while since I played this last but I am sure I made my own... Any help would be appreciated. Thanks.
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Get http://www.citilink.com/~jch/bg/Teamwork.zip and copy the 2 *.bs files from the archive\compiled to "d:\Games\Baldur's Gate Enhanced Edition\Data\00766\scripts\" [or whereever it is installed]. Those are 'real' BG1 scripts and should not conflict in any way.
Full description: http://sd2cx1.webring.org/l/rd?ring=bgweb;id=3;url=http://www.citilink.com/~jch/bg/
Contains also the uncompiled version; for how to create your own scripts I'd rather suggest google But I think you'd need the infinity script editor and maybe some GUI - it's really quite some time ago since I did this. Or on the site are also a lot of resources; but I honestly think that it's not needed to built some uber-scripts for such a 'basic' game, if pre-defined scripts are already available
The other method is based on getting mods working (http://forum.baldursgate.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p1) and uses BG2 scripts. Though I really dunno, if they do fine, but I remember using eScripts for some time (in SOA/ToB). Yet I don't know anymore how your casters were acting and if they spent their spells 'carefully' or just like a stampede despite the encounter-difficulty.
http://www.gibberlings3.net/cirerrek/#
Dunno if that helps...