I remember reading that it's possible to change color of strings stored in dialog.tlk. Most likely by starting/enclosing text with rgb hex color token or something like that. It was
@argent77, who mentioned it, iirc. How to do it? Or maybe it's not possible after all?
Comments
It's also described in this comment: https://forums.beamdog.com/discussion/comment/1098021/#Comment_1098021
When used via Infinity_DisplayString (UI lua function) there is no character limit.
btw. since it doesn't seem to be documented: those pre-made letters and numbers are declared in BGEE.lua fontcolors table (so you can append other colors there).
solved myself with changing the font to MODESTOM :