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Can't keep modified creature size when I "Add to Palette"

In the toolset, I placed a creature on the ground. I resized it using the mouse wheel. I did "Add to Palette" and it added the creature, but it automatically put it back to the creature's normal size.

What's the story on this?

Comments

  • ForSeriousForSerious Member Posts: 467
    Sorry if this story has next to no facts.

    As I understand it, resizing objects was added to the game as kind of a hacky afterthought. The way to get it to work currently involves setting creature appearance and tail correctly. Check it out!
  • WilliamDracoWilliamDraco Member Posts: 175
    Correct. Visual transforms are not saved as part of a blueprint, but only applied per-instance.

    When you modify it, you are changing that instance of the creature.
    When you Add to Palette, it saves the blueprint, which drops the visual transform information.

    It has been raised before that it'd be nice if the blueprints could save visual transform info, but no commitment on whether this will happen.

    An alternative is to do the visual transform by script in the on-spawn of the creature, although this can be visually a bit odd on occasion.
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