Adding Spell Slots to Classes in Nearinfinity
Vy_Linvail
Member Posts: 6
Aware that this isn't necessarily possible on non-magic classes - but how would you add spell slots to say - a dual class character who started out as a mage but then dualled to something else?
I'm toying with the idea of dualling from a Specialist Mage into say, a Thief or Fighter, but giving them more spell slots (up to a maximum of say, level 6) on each level up - probably at a slower rate than they'd normally get as a multi.
I'm toying with the idea of dualling from a Specialist Mage into say, a Thief or Fighter, but giving them more spell slots (up to a maximum of say, level 6) on each level up - probably at a slower rate than they'd normally get as a multi.
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MXSPLBRD.2DA
this is the bard's spells per day
MXSPLDD.2DA
this is the dragon disciple's spells per day
MXSPLDRU.2DA
this is the druid's spells per day
MXSPLPAL.2DA
this is the paladin's spells per day
MXSPLPRS.2DA
this is the cleric's spells per day
MXSPLRAN.2DA
this is the ranger's spells per day
MXSPLSHM.2DA
this is the shaman's spells per day
MXSPLSRC.2DA
this is the sorcerer's amount of spells per day
MXSPLWIS.2DA
this is the bonus amount of spell slots druids/clerics get for high wisdom
MXSPLWIZ.2DA
this is the mage's amount of spells per day
how these tables work;
the numbers on the left are character level
the numbers at the top are spell level
and the numbers in between are spells per day at that level for that level of spell
for the wisdom table;
the numbers on the left are wisdom score
the numbers on the top are spell level
and the numbers in between are bonus spell slots for a given wisdom score for each spell level
note that if you change these values this will affect all spell casting characters on your team. Also if you change any of these values and you current character does not have your changes, they will be given your changes upon their next level up