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RecomputeStaticLighting. Still needed?

Not sure where the best place to pose this question was. Figured I'd try here first since it is a scripting function. Just curious as to whether or not anyone knows if we still need to use this, when adding or taking away light sources, or if it works or doesn't work, with the new lighting in NWN:EE.

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  • ForSeriousForSerious Member Posts: 446
    I've been thinking of making some lighting tests, but they're a very low priority. I don't think it would be hard to remove or add a light in a dark area, and see if it makes a difference with or without calling it.
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